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Show HN: I built 80 mini-games using Fable before it was shut down

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21–30 of 80 posts

Re: Show HN: I built 80 mini-games using Fable before it was shut down

#21

Why? You've made 80 quite janky, simple copies of existing games, and put them on a site with awkward tagging. I get that the fact you could generate them all is exciting in itself, but better free versions of these already exist everywhere online; why would someone pay you for this, and why is it something you want to spend time on?

Agree. If this was this was just "look at what Fable could do quickly" that's fine. But saying it's free for now is funny. Anyone else could just make games they want to play locally for themselves and their friends now. And there are better ones online.

Re: Show HN: I built 80 mini-games using Fable before it was shut down

#22
post #19

Why? You've made 80 quite janky, simple copies of existing games, and put them on a site with awkward tagging. I get that the fact you could generate them all is exciting in itself, but better free versions of these already exist everywhere online; why would someone pay you for this, and why is it something you want to spend time on?

The value of all software is going to trend to zero soon. I don't know why anyone thinks they can sell software anymore. You're going to sell outcomes.

Gotta have a moat.

Re: Show HN: I built 80 mini-games using Fable before it was shut down

#23
post #19

Why? You've made 80 quite janky, simple copies of existing games, and put them on a site with awkward tagging. I get that the fact you could generate them all is exciting in itself, but better free versions of these already exist everywhere online; why would someone pay you for this, and why is it something you want to spend time on?

The value of all software is going to trend to zero soon. I don't know why anyone thinks they can sell software anymore. You're going to sell outcomes.

Who has been selling software for the last... 15, 20 years?

SAAS took over the software industry. Software as a Service. If you work in SAAS you sell a service not software

Which is actually why the software industry sucks now. I'd much rather build products to sell than "services"

Re: Show HN: I built 80 mini-games using Fable before it was shut down

#25

Just ouf of curiosity. Is there any business model behind it or it's just for fun? I mainly struggled with my AI projects to give them care after I finished them, so I'm interested in your direction.

I am guessing the people most disappointed with AI in the long run are the ones wanting some sort of arbitrage where they can generate products with low effort and then expect people to pay for access to them based on a paradigm where creating software at all required a lot of effort.

not intending to slam you personally, but the fact that you finished your projects and then lost interest in them is very indicative of projects done for the sake of generating something with AI just because you could.

I think the people who succeed will be the ones who are willing to develop a project with high effort, and then use the LLM to help with some of that effort. not just because in a world where everyone has access to the same AI code generators the effort is the value add, but because a good product genuinely does require a lot of human input and supervision being l beyond simply churning out code.

Re: Show HN: I built 80 mini-games using Fable before it was shut down

#26
> The games, text, graphics, and other content provided through the Service are protected by copyright. You may play the games for private, non-commercial use in your browser. Any further reproduction, distribution, or commercial use requires the provider’s prior consent.

The fucking hubris.

Re: Show HN: I built 80 mini-games using Fable before it was shut down

#27
> For a limited time window, I'm setting the all-free feature flag to true.

?

Why not make this all free?

The cost of software in the age of AI has gone to zero now that anyone can vibe code your entire site, Fable or no Fable.

Why would you spend $2,300 in API tokens for something that wouldn't get any return?

The economics make no sense here?

I'm curious why do you think people would pay for your software rather than them pointing Claude at your site and recreating everything for free on a $100 subscription?

Re: Show HN: I built 80 mini-games using Fable before it was shut down

#29
Cool! The idle game is fun.

I was just thinking yesterday I have no moat in browser games. (Well, aside from my incredibly good taste, of course :) [0]

Although, your moat being the fact that Fable is now banned, is pretty funny!

[0] https://x.com/Dan_Cassaro/status/1731752637052166379

Re: Show HN: I built 80 mini-games using Fable before it was shut down

#30
post #19

Why? You've made 80 quite janky, simple copies of existing games, and put them on a site with awkward tagging. I get that the fact you could generate them all is exciting in itself, but better free versions of these already exist everywhere online; why would someone pay you for this, and why is it something you want to spend time on?

The value of all software is going to trend to zero soon. I don't know why anyone thinks they can sell software anymore. You're going to sell outcomes.

I don't know why anyone thinks they can sell software anymore.

Probably because lots of people are still selling software.

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