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Show HN: I reverse-engineered the world maps of Test Drive III (1990 DOS game)

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Re: Show HN: I reverse-engineered the world maps of Test Drive III (1990 DOS game)

#21

I'm very happy to see this! Not so much because of TDIII (which I played, although not nearly as much as Stunts), but because there seems to be some momentum building around recreating old games using AI agents, and I love that! I had explored some related ideas [0] but throwing Claude at the problem seems super promising. The recent Crimsonland thing [1] was great! [0] https://www.gabrielgambetta.com/remakes.html [1…

I played a lot of Stunts in the 1990s. I only learned in the 2010s that you could actually edit the terrain, too.

Re: Show HN: I reverse-engineered the world maps of Test Drive III (1990 DOS game)

#23

I'm very happy to see this! Not so much because of TDIII (which I played, although not nearly as much as Stunts), but because there seems to be some momentum building around recreating old games using AI agents, and I love that! I had explored some related ideas [0] but throwing Claude at the problem seems super promising. The recent Crimsonland thing [1] was great! [0] https://www.gabrielgambetta.com/remakes.html [1…

Me and some friends spent so much time playing https://en.wikipedia.org/wiki/Stunt_Island

Re: Show HN: I reverse-engineered the world maps of Test Drive III (1990 DOS game)

#24

I'm very happy to see this! Not so much because of TDIII (which I played, although not nearly as much as Stunts), but because there seems to be some momentum building around recreating old games using AI agents, and I love that! I had explored some related ideas [0] but throwing Claude at the problem seems super promising. The recent Crimsonland thing [1] was great! [0] https://www.gabrielgambetta.com/remakes.html [1…

Stunts was the greatest! You could make your own tracks, save replays and (IIRC) even resume gameplay from any point in the replay. My very favorite game of all time.

Re: Show HN: I reverse-engineered the world maps of Test Drive III (1990 DOS game)

#26

Not even one map as jpg or png to see on the webpage!!! Whats the point of this project? You expect us to load npm just to see some maps?!

Read the Readme.

They've linked to https://s-macke.github.io/Test-Drive-3-Maps/

Re: Show HN: I reverse-engineered the world maps of Test Drive III (1990 DOS game)

#27

Not even one map as jpg or png to see on the webpage!!! Whats the point of this project? You expect us to load npm just to see some maps?!

Read the Readme. They've linked to https://s-macke.github.io/Test-Drive-3-Maps/

this is not jpg or png but some dynamic stuff.

It freezes up my phone. Why do you need to complicate the stuff so much?

Direct jpg or png could be rendered even by pentium 100 with 32mb of ram...

Re: Show HN: I reverse-engineered the world maps of Test Drive III (1990 DOS game)

#28

Earlier quoted context omitted.

Read the Readme. They've linked to https://s-macke.github.io/Test-Drive-3-Maps/

this is not jpg or png but some dynamic stuff. It freezes up my phone. Why do you need to complicate the stuff so much? Direct jpg or png could be rendered even by pentium 100 with 32mb of ram...

Your last maid die of exhaustion? https://github.com/s-macke/Test-Drive-3-Maps/blob/master/ima...
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