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Show HN: Browser grand strategy game for hundreds of players on huge maps

borderhold.io

21–30 of 41 posts

Re: Show HN: Browser grand strategy game for hundreds of players on huge maps

#23

After seeing this I just think it'd be awesome if there's like... a Civ 7... where you can play with 100 people, in a way that's playable, somehow. Yea, not really thought out but if anyone could make it awesome, it'd be them and I'd love to beta/alpha test it. If any Civ 7 dev is reading this, my email is in my profile. (yea I know, a crazy long shot, lol :') I'm doing it for the hype)

There was Golden Age of Civilisations (or sth) a while ago. It ran Freeciv (FOSS Civ 2/3 clone) and made each turn take 4 hours and added advanced queuing tooling.

Was quite fun, maybe it still exists, haven't checked.

Re: Show HN: Browser grand strategy game for hundreds of players on huge maps

#25

Not to be overly dismissive, but this feels like a plastic satire of a war game. Additonally, most civvy wargames tend to be based on the Avalon Hill Civilization boardgame from back in the day (which also influenced Sid Meier's Civilization), which imo peaked with Civ 4 (Civ 7 and Humankind I think is based on "History of the World"). I'd recommend reading some US Navy [0][1][2], Marines [3], and NATO [4] literature…

Awesome resources, thank you for linking them!

Re: Show HN: Browser grand strategy game for hundreds of players on huge maps

#26

Weird clone of OpenFront but with no UI .. ? Custom game doesn't work, tons of errors, can't even see where I am, or understand what is going on. Doesn't seem like you played your own game before submitting it.

why play when you can vibecode?

Re: Show HN: Browser grand strategy game for hundreds of players on huge maps

#27

Not to be overly dismissive, but this feels like a plastic satire of a war game. Additonally, most civvy wargames tend to be based on the Avalon Hill Civilization boardgame from back in the day (which also influenced Sid Meier's Civilization), which imo peaked with Civ 4 (Civ 7 and Humankind I think is based on "History of the World"). I'd recommend reading some US Navy [0][1][2], Marines [3], and NATO [4] literature…

Awesome resources, thank you for linking them!

> thank you for linking them

Appreciate it. I've been getting trolled and attempted doxxed for providing links on HN recently.

Those nation state actors failed but worst case, I and my SO still practice our trigger discipline.

Re: Show HN: Browser grand strategy game for hundreds of players on huge maps

#28

Earlier quoted context omitted.

Awesome resources, thank you for linking them!

> thank you for linking them Appreciate it. I've been getting trolled and attempted doxxed for providing links on HN recently. Those nation state actors failed but worst case, I and my SO still practice our trigger discipline.

Start a mailing list or something.

Re: Show HN: Browser grand strategy game for hundreds of players on huge maps

#29
post #2

One of the main challenges has been making the map simulation work for hundreds of simultaneous players without the server becoming a bottleneck. Most interactions are event-driven and the map state updates incrementally, which keeps things manageable even when many borders are shifting at once. I've successfully tested this with 4096^2 maps and 1024 players and in those tests framerates were stable at 144 FPS, with…

How did you test with 1024 players - were they real? Often synthetic loads are very different to those caused by real players.

Bots are run on a separate thread from the main game loop and I can configure them to have a particular amount of actions per tick or second - to simulate real player action frequency.

In my tests core game loop handles 1024 bots without issues, often running 5-20x of realtime.

Re: Show HN: Browser grand strategy game for hundreds of players on huge maps

#30

Weird clone of OpenFront but with no UI .. ? Custom game doesn't work, tons of errors, can't even see where I am, or understand what is going on. Doesn't seem like you played your own game before submitting it.

This is a WIP version, and custom game seems to work for many players. I would've really appreciated if you told me how it didn't work so I can fix it.
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