Show HN: The HN Arcade
21–30 of 126 posts
Re: Show HN: The HN Arcade
#22[1] https://andrewgy8.github.io/hnarcade/games/games/lichess
Re: Show HN: The HN Arcade
#23I love making games! I've been building a no-code game engine by extracting reusable components each time I make a new game. Started as a way to scratch my own itch, now it's becoming a proper platform. A couple games I've shipped with it: - https://craftmygame.com/game/e310c6fcd8f4448f9dc67aac/r/play - https://craftmygame.com/game/f977040308d84f41b615244b/r/play Each game I build adds to the component library: multi…
Re: Show HN: The HN Arcade
#24Re: Show HN: The HN Arcade
#25Re: Show HN: The HN Arcade
#26Nice concept. One question: was the data generated by an LLM? Don't mean this in a snarky way. The Lichess entry links to a non-existent HN thread[1], and "Show HN: Lichess" does not appear in HN search results. I found a hit for a Lichess client written in Elisp[2]. At least I discovered a cool piece of software. [1] https://andrewgy8.github.io/hnarcade/games/games/lichess [2] https://news.ycombinator.com/item?id=46…
Re: Show HN: The HN Arcade
#27Nice concept. One question: was the data generated by an LLM? Don't mean this in a snarky way. The Lichess entry links to a non-existent HN thread[1], and "Show HN: Lichess" does not appear in HN search results. I found a hit for a Lichess client written in Elisp[2]. At least I discovered a cool piece of software. [1] https://andrewgy8.github.io/hnarcade/games/games/lichess [2] https://news.ycombinator.com/item?id=46…
Re: Show HN: The HN Arcade
#28Re: Show HN: The HN Arcade
#29Enclose horse is probably my favourite game of all time. There’s just something about enclosing horses.