Both a .cursor AND a .claude folder, what a yikes. Slop post galore
Show HN: ChartGPU – WebGPU-powered charting library (1M points at 60fps)
21–30 of 226 posts
Re: Show HN: ChartGPU – WebGPU-powered charting library (1M points at 60fps)
#22When did WebGPU become good enough at compute shaders? When I tried and failed at digging through the spec about a year ago it was very touch and go. Maybe am just bad at reading specifications or finding the right web browser.
Re: Show HN: ChartGPU – WebGPU-powered charting library (1M points at 60fps)
#23Re: Show HN: ChartGPU – WebGPU-powered charting library (1M points at 60fps)
#24Both a .cursor AND a .claude folder, what a yikes. Slop post galore
Why don't you judge the results, if the slop is so easy to detect, instead of using the mere indication of a particular tool to mean it's slop? Lazy.
Re: Show HN: ChartGPU – WebGPU-powered charting library (1M points at 60fps)
#25This looks great. Quick feedback, scrollbars don't work well on my mac mini M1. The bar seems to move twice as fast as the mouse.
Thanks for the bug report! That's the data zoom slider - sounds like a momentum/inertia scrolling issue on macOS. Which demo were you on? (million-points, live-streaming, or sampling?) I'll test on M1 today and get a fix out. Really appreciate you taking the time to try it :)
Re: Show HN: ChartGPU – WebGPU-powered charting library (1M points at 60fps)
#26This looks great. Quick feedback, scrollbars don't work well on my mac mini M1. The bar seems to move twice as fast as the mouse.
Thanks for the bug report! That's the data zoom slider - sounds like a momentum/inertia scrolling issue on macOS. Which demo were you on? (million-points, live-streaming, or sampling?) I'll test on M1 today and get a fix out. Really appreciate you taking the time to try it :)
Re: Show HN: ChartGPU – WebGPU-powered charting library (1M points at 60fps)
#27Cool to see that this project started 5 days ago! Unfortunately, I can not make it work on my system (Ubuntu, chrome, WebGPU enabled as described in the documentation). On the other hand, It works on my Android phone... Funny enough, I am doing something very similar: a C++ portable (Windows, Linux MacOS) charting library, that also compile to WASM and runs in the browser... I am still at day 2, so see you in 3 days,…
Re: Show HN: ChartGPU – WebGPU-powered charting library (1M points at 60fps)
#28Doesn't work on my Android phone because no GPU (but I have webgl is that not enough?)
Re: Show HN: ChartGPU – WebGPU-powered charting library (1M points at 60fps)
#29Re: Show HN: ChartGPU – WebGPU-powered charting library (1M points at 60fps)
#30This looks great. Quick feedback, scrollbars don't work well on my mac mini M1. The bar seems to move twice as fast as the mouse.