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Show HN: Tool-Assisted Speedrunning the Boring Parts of Animal Crossing (GCN)

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Re: Show HN: Tool-Assisted Speedrunning the Boring Parts of Animal Crossing (GCN)

#21
post #16

snake at 1fps is probably the most cursed form of patience training i’ve seen.

Could this be a new hit game genre? :-) I'm not sure it comes across in the video, but it's actually surprisingly fun. I say "1ish fps", but it actually runs at a variable framerate – faster when the snake's head and tail are closer together, and slower when they're further apart. This means that, on your way to the next apple, you can try slithering close to your tail for a short speed boost. It can be a little risk…

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Re: Show HN: Tool-Assisted Speedrunning the Boring Parts of Animal Crossing (GCN)

#22
This is so cool! AC and ACWW were a huge part of growing up and I dare say have a little impact on who I am today. Back then, I went on Tumblr’s AC community and found all the little debug menus but didn’t know how MIPS worked at that point to go any further. <3

Re: Show HN: Tool-Assisted Speedrunning the Boring Parts of Animal Crossing (GCN)

#23
post #22

This is so cool! AC and ACWW were a huge part of growing up and I dare say have a little impact on who I am today. Back then, I went on Tumblr’s AC community and found all the little debug menus but didn’t know how MIPS worked at that point to go any further. <3

Wild World was actually the first Animal Crossing game I played! Back in the day, I remember using a browser-based pattern creator, then tapping it out by hand paint-by-numbers style with a DS stylus (which could easily take the better part of an hour). I think past me would let out a sigh of relief knowing future me finally automated it :-)
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