Heh, you'd think Minecraft would be exactly the sort of thing that absolutely should be running in the browser, considering it was originally a Java applet.
I understand the point, I just find it amusing.
21–30 of 55 posts
Heh, you'd think Minecraft would be exactly the sort of thing that absolutely should be running in the browser, considering it was originally a Java applet.
I understand the point, I just find it amusing.
Your (?) website is so resource-demanding it's insane. I'm struggling to run it at any decent framerate on an i5-7500T. Makes the entire browser just crumble
> One of my favorite genres of weird project is "thing running in the browser that should absolutely not be running in the browser". Some of my favorites are the [...] the direct recompilation of Minecraft 1.12 Heh, you'd think Minecraft would be exactly the sort of thing that absolutely should be running in the browser, considering it was originally a Java applet. I understand the point, I just find it amusing.
Somehow it reminds me of something, but memory is getting fuzzier nowadays. /s
This is very cool. However, the blog itself is not hitting 60 FPS on my Firefox. Probably that background effect?
[flagged]
Celeste Classic in WASM https://midzer.de/wasm/celeste/
Celeste Classic in WASM https://midzer.de/wasm/celeste/
For some reason that runs at like double speed for me, very challenging.
Earlier quoted context omitted.
For some reason that runs at like double speed for me, very challenging.
Sounds like the game uses a fixed 60hz frame step but maybe you're on a 120hz display? Chrome and FF run requestAnimationFrame at 120hz in this case (while Safari sticks to 60hz)
edit: 2000m now that I revisited. Crazy hard.