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Show HN: I made a live multiplayer Minesweeper game

minesweeperpro.com

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Re: Show HN: I made a live multiplayer Minesweeper game

#26
post #25

On mobile I couldn't make a mistake. Every tap was charitably interpreted as the correct action to take on that square whether it be flagging a mine or revealing empty space / numbers. I clicked every tile and never exploded a mine.

It seems like when you perform an incorrect action, it does the right thing but you lose points.

Re: Show HN: I made a live multiplayer Minesweeper game

#27
post #2

> Scoring system rewarding correct moves I felt this entirely undermined the stated goal. You didn’t make cooperative minesweeper but the exact opposite—competitive minesweeper—because despite playing in the same board you’re both competing for who is faster and can get more individual points. True cooperation would be something like only one person being able to reveal numbers and the other only being able to place…

Alternatively, you could have the grid be a checkerboard. Player 1 can only interact with black tiles, Player 2 can only interact with white tiles.

Re: Show HN: I made a live multiplayer Minesweeper game

#29

Looks and plays awesome. I would love to do something similar. Do you have anything to share that documents your accomplishment that could help myself and others to get started into multiplayer gaming?

Not opp, but I built a real-time sensitive app for a few friends of mine and have to say I was really impressed by Firebase's realtime database. There were all sorts of issues around concurrency/first-mover that I had to deal with that firebase's implementation made it pretty straightforward to address.

If I were trying to copy the same thing opp did, that'd be the first place I'd reach if it were me.

Re: Show HN: I made a live multiplayer Minesweeper game

#30
I felt like a good strategy was to react quickly to when other players revealed large parts of the board, and immediately mark the "obvious" mines in there even though I was looking at another part of the board. Though now that I think about it, marking those mines is just as much a "correct" move as revealing the numbers that come out of such marking activity, but I still have a sense that it is a quick way to gain a few points.
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