I wonder, does anyone have a sense of the approximate raw number of button presses required to beat the game? Mostly curious to see how that compares to the parameter count.
Show HN: Beating Pokemon Red with RL and <10M Parameters
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Re: Show HN: Beating Pokemon Red with RL and <10M Parameters
#22Really cool work. It seems like some critical areas (team rocket, safari zone) rely on encoding game knowledge into the reward function somehow, which "smuggles in" external intelligence about the game. A lot of these are related to planning, which makes me wonder whether you could "bolt on" an LLM to do things like steer the RL agent, dynamically choose what to reward, or even do some of the planning itself. Do you…
Re: Show HN: Beating Pokemon Red with RL and <10M Parameters
#23Can't Pokemon be beaten by almost random play?
Re: Show HN: Beating Pokemon Red with RL and <10M Parameters
#24Could you have used the decompilations of pokemon on github? https://github.com/pret/pokered
Re: Show HN: Beating Pokemon Red with RL and <10M Parameters
#25Could you have used the decompilations of pokemon on github? https://github.com/pret/pokered
Re: Show HN: Beating Pokemon Red with RL and <10M Parameters
#26Note: What makes this interesting is that this is a pre-LLM project which shows that in some projects you don't need an "LLM" for this. All you need is just a plain old reinforcement learning algorithm and a deep neural network which is perfect for this. This is what I want to see more of and goes against the hype of LLMs. What a great RL project. Meanwhile, "Claude" is still stuck somewhere in the game. Imagine the…
Claude 3.7 recently failed to finish Pokemon after getting stuck in a corner and deciding it was impossible to get out
Re: Show HN: Beating Pokemon Red with RL and <10M Parameters
#27Re: Show HN: Beating Pokemon Red with RL and <10M Parameters
#28Could you have used the decompilations of pokemon on github? https://github.com/pret/pokered
There's an entire section on how the decompilations were used :)
Re: Show HN: Beating Pokemon Red with RL and <10M Parameters
#29Really cool work. It seems like some critical areas (team rocket, safari zone) rely on encoding game knowledge into the reward function somehow, which "smuggles in" external intelligence about the game. A lot of these are related to planning, which makes me wonder whether you could "bolt on" an LLM to do things like steer the RL agent, dynamically choose what to reward, or even do some of the planning itself. Do you…
I think they allude to this in their conclusion, but it's less about the low-hanging fruit and more about designing a system to feedback game dialogue into the RL decision making process in a way that can be mutated as part of the RL(be it an LLM or something else)
Re: Show HN: Beating Pokemon Red with RL and <10M Parameters
#30This is very cool, congrats! I wonder, does anyone have a sense of the approximate raw number of button presses required to beat the game? Mostly curious to see how that compares to the parameter count.