Show HN: Factorio Blueprint Visualizer
21–30 of 108 posts
Re: Show HN: Factorio Blueprint Visualizer
#22I burnt out mid-Aquilo. RIP
Re: Show HN: Factorio Blueprint Visualizer
#23I am a bit sad I finished factorio space age, it was such an amazing game, I wish I could have spent more time on it. All good things have an end. I really hope Wube could make it more interesting to play in multiplayer, in games of 50 or 100 players, unfortunately there are no incentives for it. I suggested to add some resources trading and currency, coupled with a land ownership system, to prevent trolls and scale…
Re: Show HN: Factorio Blueprint Visualizer
#24I am a bit sad I finished factorio space age, it was such an amazing game, I wish I could have spent more time on it. All good things have an end. I really hope Wube could make it more interesting to play in multiplayer, in games of 50 or 100 players, unfortunately there are no incentives for it. I suggested to add some resources trading and currency, coupled with a land ownership system, to prevent trolls and scale…
Re: Show HN: Factorio Blueprint Visualizer
#25If the game would look more like those visualizations, I might have enjoyed it more.
Re: Show HN: Factorio Blueprint Visualizer
#26I am a bit sad I finished factorio space age, it was such an amazing game, I wish I could have spent more time on it. All good things have an end. I really hope Wube could make it more interesting to play in multiplayer, in games of 50 or 100 players, unfortunately there are no incentives for it. I suggested to add some resources trading and currency, coupled with a land ownership system, to prevent trolls and scale…
Re: Show HN: Factorio Blueprint Visualizer
#27Re: Show HN: Factorio Blueprint Visualizer
#28I really liked the concept of Factorio, but stopped playing after a few hours. I think one of the main reasons was, that it's really hard to visually grok the factories from the in game visuals. All the shades of brown and gray made it not really enjoyable either (I like pretty and colourful virtual environments, there is enough gray and brown in the real life). If the game would look more like those visualizations,…
It displays icons over all fabrication and storage devices showing what they are making/holding.
Re: Show HN: Factorio Blueprint Visualizer
#29I really liked the concept of Factorio, but stopped playing after a few hours. I think one of the main reasons was, that it's really hard to visually grok the factories from the in game visuals. All the shades of brown and gray made it not really enjoyable either (I like pretty and colourful virtual environments, there is enough gray and brown in the real life). If the game would look more like those visualizations,…
Re: Show HN: Factorio Blueprint Visualizer
#30I burnt out mid-Aquilo. RIP
Same. I didn't like Fulgora, then I didn't like Gleba, but pushed through to get to Aquilo so I could see all the content. But then Aquilo wasn't fun either thanks to the massive amount of ice platform I needed to build and how slow it is to build. I just stopped playing. Overall I was pretty unhappy with Space Age, as it doesn't really feel like Factorio any more (except for Vulcanus which is excellent).
Aquilo is just so barren. The new mechanic it introduces locks down player choice, as opposed to the other planets that are rife with opportunities for exploration and creativity.