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Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines

racenis.github.io

21–30 of 254 posts

Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines

#21
> This article will cover the usage of the framework for beginners who are either scared of C++ or just bad at it

I'm in the latter camp and want to thank you for your "Getting Started" Page. The teapot appeared and I understood things I did not think I would understand. I do not have time to finish your tutorial at the moment (due to only having 30 whole minutes for lunch), but I want to, which says more about how entertaining and accessible it is than anything.

Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines

#23
The writeup, demos and proofs of concept, along with transparent roadmap/todos on the GitHub page are top notch. Great presentation. I definitely see myself trying this.

This is evidence of a great moment in modern indie game dev: the power of fun and simple prototyping.

Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines

#24
post #10

This is really cool. You should organize a game jam for it. How is the wasm support? My main issue with Godot was large bundle sizes and slow load times. (GameMaker kicks its ass on both, but I never got the hang of it.)

I would say that it is way too early for a game jam.

The webassembly builds seem to work fine. A basic project would take up around 20MB and takes a couple of seconds to load in, so it's not great, but then again I haven't done any optimizations for this.

Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines

#25
"A thing should be a thing. It should not be a bunch of things pretending to be a single thing. With nodes you have to pretend that a collection of things is a single thing."

Just want to say this line was great, very Terry Pratchett. Feels like something Sam Vimes would think during a particularly complex investigation. I love it and hope you keep it moving forward.

Haven't gotten a chance to mess around with it, but I have some ideas for my AI projects that might be able to really utilize it.

Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines

#27

I wholeheartedly agree with the turbo bloat problem. Machines are so much more powerful nowadays, but most programs feel actually slower than before. Very cool project. And the website design is A+

I don't understand the term "turbobloat", never heard it before (and I've made games), the author doesn't define it and a quick search returns the submission article on Kagi, while nothing relevant at all on Google.

So, what does it mean? Just "very bloated"?

Edit: Reading around on the website and seeing more terms like "Hyperrealistic physics simulation" makes me believe it just means "very bloated".

Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines

#28
I love the retro aesthetic of your website - it perfectly matches the spirit of the project. The detailed documentation and transparent roadmap on GitHub are excellent. It's clear you've put a lot of thought and effort into making this accessible for developers. Great job on the presentation overall!
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