I'm in the latter camp and want to thank you for your "Getting Started" Page. The teapot appeared and I understood things I did not think I would understand. I do not have time to finish your tutorial at the moment (due to only having 30 whole minutes for lunch), but I want to, which says more about how entertaining and accessible it is than anything.
Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines
21–30 of 254 posts
Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines
#22Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines
#23This is evidence of a great moment in modern indie game dev: the power of fun and simple prototyping.
Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines
#24This is really cool. You should organize a game jam for it. How is the wasm support? My main issue with Godot was large bundle sizes and slow load times. (GameMaker kicks its ass on both, but I never got the hang of it.)
The webassembly builds seem to work fine. A basic project would take up around 20MB and takes a couple of seconds to load in, so it's not great, but then again I haven't done any optimizations for this.
Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines
#25Just want to say this line was great, very Terry Pratchett. Feels like something Sam Vimes would think during a particularly complex investigation. I love it and hope you keep it moving forward.
Haven't gotten a chance to mess around with it, but I have some ideas for my AI projects that might be able to really utilize it.
Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines
#26Is this a reference to Inscryption?
Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines
#27I wholeheartedly agree with the turbo bloat problem. Machines are so much more powerful nowadays, but most programs feel actually slower than before. Very cool project. And the website design is A+
So, what does it mean? Just "very bloated"?
Edit: Reading around on the website and seeing more terms like "Hyperrealistic physics simulation" makes me believe it just means "very bloated".
Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines
#28Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines
#29Can this be used as an alternative to Hammer to develop HL maps/mods?
Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines
#30Did anyone else find the Design Patterns page? It's a score board with a goal at 100%. I love this so much.