Good stuff! Is there any chance you could write some instructions on how to make "darklaga.bin" locally. I ran "npm install" and then the build script, but then got a bit lost. When I open dist/darklaga.html, my browser dev tools (correctly) tells me that I can't get at "darklaga.bin". I worked around this by going on the live demo, grabbing the "darklaga.bin" from the dev tools "Networks" tab, and plugging it to the…
Show HN: A remake of my 2004 PDA video game
21–26 of 26 posts
Re: Show HN: A remake of my 2004 PDA video game
#22Good old shmup, that's a genre that is sadly fallen into disfavour these days. I played a bit however after 2 minutes or so some enemy ships get stuck going in a square pattern across the edge of the screen where they are impossible to hit and the game stops progressing. I refreshed once and got the same issue after a few minutes (Firefox).
These days it's been taken to extremes (signs of the times?) and called "Bullet Heaven" (you exterminate hordes of wimpy enemies) or "Bullet Hell" (you evade myriads of bullets).
Re: Show HN: A remake of my 2004 PDA video game
#23This is pretty fun! There's an annoying issue when playing from mobile safari on iOS where the canvas scrolls along with your finger. I think there's an HTML directive that can probably fix that but the name escapes me at this time.
Re: Show HN: A remake of my 2004 PDA video game
#24Good old shmup, that's a genre that is sadly fallen into disfavour these days. I played a bit however after 2 minutes or so some enemy ships get stuck going in a square pattern across the edge of the screen where they are impossible to hit and the game stops progressing. I refreshed once and got the same issue after a few minutes (Firefox).
I must admit, since I no longer have access to the level editor, I edit the level files with HxD :-)
Re: Show HN: A remake of my 2004 PDA video game
#25Congratulations, looks great, and feels addicting. I wonder if keeping ship offset from touch point was intentional game design choice? And regarding testing on Safari, if you have access to any Linux distribution, you can try testing on GNOME Web, it uses WebKit, same rendering engine as Safari (with probably some minor differences). Finally, you should put this game up on itch.io, as I am sure some players might li…
For Safari, I ended up having to investigate a crash on iOS Safari specifically, because it did not happen on Mac Safari.
I considered itch.io but I am still undecided on the whole affair.
Re: Show HN: A remake of my 2004 PDA video game
#26Good stuff! Is there any chance you could write some instructions on how to make "darklaga.bin" locally. I ran "npm install" and then the build script, but then got a bit lost. When I open dist/darklaga.html, my browser dev tools (correctly) tells me that I can't get at "darklaga.bin". I worked around this by going on the live demo, grabbing the "darklaga.bin" from the dev tools "Networks" tab, and plugging it to the…