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Show HN: Complete decompilation of Lego Island

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Re: Show HN: Complete decompilation of Lego Island

#21
post #8

I liked this game when I was a kid but I remember being massively disappointed that there wasn't more building.

My two favorite games for some time were Lego Island and Lego Loco. Lego Loco is a city builder and railroad builder game. Something like a more basic SimCity and Railroad Tycoon crossover maybe. I really liked Lego Loco because you can build a whole city out of Lego to your own liking. So I had Lego building in Lego Loco and I had Lego Island with all the fun stories and things you could do there, like chasing Peppe…

Lego Loco was cool in there was a network version that let you send your train to other people.

Re: Show HN: Complete decompilation of Lego Island

#23
post #12
post #11

The game looks like Roblox and is just as creepy too: https://youtu.be/xyqXZDyR-RA

Wait, why is Roblox creepy?

It's been called a casino for kids. There's decent reporting around this. I wouldn't let my kid near this, or anything that has a game currency tied to a real-world currency.

Re: Show HN: Complete decompilation of Lego Island

#25
post #23
post #12

Earlier quoted context omitted.

Wait, why is Roblox creepy?

It's been called a casino for kids. There's decent reporting around this. I wouldn't let my kid near this, or anything that has a game currency tied to a real-world currency.

Ahh interesting, thank you!

Re: Show HN: Complete decompilation of Lego Island

#26
post #7

I did a few thousand lines of this. In particular it was interesting learning about D3D retained mode as I did that part. What a weird piece of rendering history. Worth a search if you haven't heard about it before: D3DRM.

The top search hit for "d3d retained mode" is now https://www.legoisland.org/wiki/Direct3D_Retained_Mode , going full circle.

Re: Show HN: Complete decompilation of Lego Island

#27
post #3

The tooling and infrastructure in this project are pretty interesting as these things go. It's always cool to see how each decompilation project springs up with different ideas and goals - this one seems very focused on 1:1 accuracy, with a side-project for compatibility / cross-platform reimplementation: * https://github.com/isledecomp/reccmp is a lint tool which compares compiled function reimplementations with the…

For those looking for the game, it's on itch.io : https://baraklava.itch.io/manic-miners

Re: Show HN: Complete decompilation of Lego Island

#28

I love these kind of things, for years I want to learn decompile old games....but equal other things I do not know what it is the first steps or tools.

If you’re interested, I’ve been decompiling Castlevania: Symphony of the Night live Monday through Thursday at 11am pacific time on twitch for several months - https://www.twitch.tv/madeupofwires

I’m happy to talk about the tools and process or anything anyone else in chat wants to know about. I have about 10kloc contributed and worked on tooling and build, but still have a lot to learn myself.

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