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Show HN: Demo of my web game about social persuasion

talktomehuman.com

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Re: Show HN: Demo of my web game about social persuasion

#21
This is so cool! What a wonderful project. The art was great and the audio too!

Feedback: I played through the cat scene and initially thought it was okay to wait 7 minutes before it opened (that felt reasonable). I was confused until the explicit instruction to convince the robot to let me in.

Re: Show HN: Demo of my web game about social persuasion

#22
post #14

First impressions: - Having to wait until the “say” segment starts in order for one’s speech to be recognized makes things unnatural. I can’t speak when I would intuitively speak. - Yang Lee (sp?) was immediately unlikable to me, so I stopped playing soon after.

Thank you for the feedback!

Getting to speak any time is super interesting feedback, you're the first one to suggest that. It would be really cool if you could even interrupt them! Super mind-bending for me to think of how I'd handle that with prompting and scoring. Thank you for this!!

Yang Li is divisive. You are not alone :-) If it helps, she disappears for quite a while after the intro.

Re: Show HN: Demo of my web game about social persuasion

#23

Earlier quoted context omitted.

Hehe, I've been surprised how speaking makes the social pressure real. Thank you for the feedback, it makes me think I should add some more lighthearted challenges earlier.

The timer is what gets me anxious. I've never felt quite like that playing a video game, this is a whole new experience. I'm not sure I'd even call it a game. Well done.

In case you're interested: there's an option in the settings to give yourself more time.

I've also wondered about disabling the timer entirely. Have you ever had the experience in real life of being hyper-aware of your own "reply timer" during a conversation?

Re: Show HN: Demo of my web game about social persuasion

#26
The dialog in the game is incredibly plain. There's almost no emotion to any of the spoken dialog. The art is very off putting and lacks any cohesion. The "talk back" mechanic never seemed to actually pay attention to what I said.

I think you could have spent the same time sitting down with a writer and an artist and actually made something much more interesting.

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