A very neat trick I heard is that you can basically use multiple socket connections to simulate UDP like behavior. Just rotate through each connection when sending data. Anyone tried this?
Show HN: I built an indie, browser-based MMORPG
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Re: Show HN: I built an indie, browser-based MMORPG
#22Earlier quoted context omitted.
Strange. I'm running it okay in FF. Any other info you can share?
Javascript console shows many failures related to WebGL. I assume my laptop's integrated Intel graphics chip doesn't implement any of the features WebGL wants. The laptop also has an (also-integrated) NVidia graphics card, but while Firefox recognizes its presence, it won't use it. As suggested in the bug report comments, toggling webgl.disable-angle to true in about:config lets the page load correctly. I'm not thril…
Re: Show HN: I built an indie, browser-based MMORPG
#23Re: Show HN: I built an indie, browser-based MMORPG
#24A very neat trick I heard is that you can basically use multiple socket connections to simulate UDP like behavior. Just rotate through each connection when sending data. Anyone tried this?
Re: Show HN: I built an indie, browser-based MMORPG
#25Awesome work, good luck!
Re: Show HN: I built an indie, browser-based MMORPG
#26Re: Show HN: I built an indie, browser-based MMORPG
#27Re: Show HN: I built an indie, browser-based MMORPG
#28Will have to check it out more on my laptop.
One thing the pinch zoom is super funky on iOS. It zoomed me really far out and I couldn’t really get it back.
Re: Show HN: I built an indie, browser-based MMORPG
#29Earlier quoted context omitted.
There have been some pretty impressive things created with threejs
There have been lots of impressive things created with just plain JS. Google had an entire world simulated coded in just JS. I think their Christmas world with all those games are also pure JS (given their obsession with internal JS frameworks like Boq and shit)