Show HN: Probabilistic Tic-Tac-Toe
21–30 of 113 posts
Re: Show HN: Probabilistic Tic-Tac-Toe
#22Nice! And irritating! I would make it a lot faster though. It takes so much time waiting for the animations to finish.
To be specific, you could probably even leave the roll time as-is, to give you that suspense, but the time it takes to move the die to the center, flash it, and flash the result, is too long and gets irritating.
Re: Show HN: Probabilistic Tic-Tac-Toe
#23Nice! And irritating! I would make it a lot faster though. It takes so much time waiting for the animations to finish.
Or to turn this into a different game: the d20 stops fast by default, but extra click to cheat and keep it rolling if you feel that it's about to stop on an unfavorable face.
Re: Show HN: Probabilistic Tic-Tac-Toe
#24Re: Show HN: Probabilistic Tic-Tac-Toe
#25Nice! UI suggestion: show the probabilities for a move as a point in a triangle, with your outcome labels on the vertices. (Or maybe as red/green/neutral colors in the triangle's interior.) This representation is called the "probability simplex". It would look less busy, quicker to scan, I think.
Re: Show HN: Probabilistic Tic-Tac-Toe
#26Re: Show HN: Probabilistic Tic-Tac-Toe
#27There are cycles in the board state graph, although they are of a very specific form (the only kind of cycle that exists is for board B with O and X alternating turns). So it is probably possible to make a completely deterministic and optimal algorithm for this probabilistic game, but it does sound complicated. You can't naively apply expectiminimax.
However after marking the winning board states as 0 or 1 respectively if O or X wins I would expect value iteration to very quickly converge to an optimal strategy here.
Re: Show HN: Probabilistic Tic-Tac-Toe
#28Re: Show HN: Probabilistic Tic-Tac-Toe
#29Nice! And irritating! I would make it a lot faster though. It takes so much time waiting for the animations to finish.