Earlier quoted context omitted.
720x350 for the pervasive 80x25 text mode actually (a resolution which wasn’t commonly used at that time for graphics modes otherwise). I’ve mentioned in another comment what I think may be missing for it to look right. And I’m not really being nitpicky I think. It really evokes rather little about what this era looked like with “just” the right pixels at the right place.
> 720x350 for the pervasive 80x25 text mode With 9x16 font, shouldn't it be 720x400?
Show HN: Original 8x16 ASCII Fixed Width Font: Classic Console Neue
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Re: Show HN: Original 8x16 ASCII Fixed Width Font: Classic Console Neue
#22I'll pay for one of these that look good in vscode and supports ligatures. One can dream.
Re: Show HN: Original 8x16 ASCII Fixed Width Font: Classic Console Neue
#23Earlier quoted context omitted.
Did you adjust your resolution to compare? the 15" CRT was usually 800x600 or 1024x768 in those days.
720x350 for the pervasive 80x25 text mode actually (a resolution which wasn’t commonly used at that time for graphics modes otherwise). I’ve mentioned in another comment what I think may be missing for it to look right. And I’m not really being nitpicky I think. It really evokes rather little about what this era looked like with “just” the right pixels at the right place.
Re: Show HN: Original 8x16 ASCII Fixed Width Font: Classic Console Neue
#24Earlier quoted context omitted.
720x350 for the pervasive 80x25 text mode actually (a resolution which wasn’t commonly used at that time for graphics modes otherwise). I’ve mentioned in another comment what I think may be missing for it to look right. And I’m not really being nitpicky I think. It really evokes rather little about what this era looked like with “just” the right pixels at the right place.
are you referring to the IBM PC monochrome console screen? or common terminals from that time?
But I made a small mistake, as another commenter pointed out: VGA text mode resolution was 720x400, not 720x350.
Re: Show HN: Original 8x16 ASCII Fixed Width Font: Classic Console Neue
#25They never look right. It's not just the fact that it should be 9x16 instead of 8x16, or that sometimes (often?) the aspect ratio is off, it's something fundamental about how that 9x16 VGA font was rendered on CRTs. A really good CRT emulation on a really good flatscreen monitor can maybe simulate the VGA text mode experience of the day, but so far I haven't really seen it.
Re: Show HN: Original 8x16 ASCII Fixed Width Font: Classic Console Neue
#26Re: Show HN: Original 8x16 ASCII Fixed Width Font: Classic Console Neue
#27I like it for its even-more-permissive license and the slashed instead of dotted zero.
Re: Show HN: Original 8x16 ASCII Fixed Width Font: Classic Console Neue
#28Each seems to have glyphs the other is missing.
Re: Show HN: Original 8x16 ASCII Fixed Width Font: Classic Console Neue
#29Earlier quoted context omitted.
is it because monitors of the time were all slightly 'bent' outwards? nothing was a perfect square https://github.com/Swordfish90/cool-retro-term
I think it's much more than that. It's also scanlines, and more generally how a pixel looks when it's represented by electrons hitting the phosphor through a shadow mask. Even when a shadow mask is made up of holes, not slits (Trinitron), those holes do not correspond to pixels. This, the particular characteristics of the phosphor, and the fact that the phosphor is behind glass, probably all add up to a very certain…