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Show HN: I made a pixel art editor for Windows desktop

lightcube.art

21–30 of 47 posts

Re: Show HN: I made a pixel art editor for Windows desktop

#21
post #17

The interface looks very clean. Would you mind sharing a bit about the tech behind it, assuming it isn't a proprietary secret? At first glance it looks like a C# .NET application.

To be a bit more verbose: Most of the work is just processing RGBA data in terms of adding or removing pixels, or mixing it, and then pushing that to the display. So it's really just a straight up C++ app with some UI code.

Re: Show HN: I made a pixel art editor for Windows desktop

#22

I make game developer tools for fun and to fill a need that I myself might encounter when trying to make a game. I figured creating a pixel art editor would be a good challenge (graphics programming is hard), I wanted it to be fast and as easy to use as possible, something that Photoshop users could comfortably use as a replacement. A 99% fully functional free demo is available for download (you just can't save the l…

My biggest question is "why would I buy this and not Aseprite?". Aseprite is very well established in this space and this new tool doesn't seem like it has anythign unique to offer. Not that building a new tool isn't a good project, but when you're selling it you probably need some distinctive features, certainly if you want to win over existing users.

> My biggest question is "why would I buy this and not Aseprite?"

"why would I buy this and when paint.net is free?"

$15 seems like a big ask when equivalent or greater functionality can be had at no cost.

Re: Show HN: I made a pixel art editor for Windows desktop

#23
If you want to distinguish yourself against your competition, you should look into implementing Index Painting or realtime palette conversion as a built-in feature:

https://lospec.com/pixel-art-tutorials/hd-index-painting-in-...

You've got a really good start though, the UI looks clean and you've got a good feature set as-is.

Realtime palette conversion would let people author pixel art using truecolor tools while staring at the palettized result, which is a fun way to work.

Re: Show HN: I made a pixel art editor for Windows desktop

#25

I make game developer tools for fun and to fill a need that I myself might encounter when trying to make a game. I figured creating a pixel art editor would be a good challenge (graphics programming is hard), I wanted it to be fast and as easy to use as possible, something that Photoshop users could comfortably use as a replacement. A 99% fully functional free demo is available for download (you just can't save the l…

My biggest question is "why would I buy this and not Aseprite?". Aseprite is very well established in this space and this new tool doesn't seem like it has anythign unique to offer. Not that building a new tool isn't a good project, but when you're selling it you probably need some distinctive features, certainly if you want to win over existing users.

I think creating something for fun is good by itself, also the app looks good. Personally I wouldn't use since I use Linux and prefer OSS, but the app looks really cool, congrats

Re: Show HN: I made a pixel art editor for Windows desktop

#26
I'm not versed in pixel art, so my naive question is, isn't it easier to draw using vector graphics and then convert to pixel art when needed? Because I think it is not easy to manipulate pixels, but vector objects are much easier to manipulate. Also, vector graphics retain the high resolution, so it's much easier to create for many different resolutions. Even if the automatic conversion to pixels wasn't perfect, wouldn't polishing them after conversion be a lot less work?

Re: Show HN: I made a pixel art editor for Windows desktop

#27

I'm not versed in pixel art, so my naive question is, isn't it easier to draw using vector graphics and then convert to pixel art when needed? Because I think it is not easy to manipulate pixels, but vector objects are much easier to manipulate. Also, vector graphics retain the high resolution, so it's much easier to create for many different resolutions. Even if the automatic conversion to pixels wasn't perfect, wou…

I'm not in game development, and I'm a pretty mediocre-at-best artist, but I personally have found it considerably easier to draw pixel art simply because you limit yourself to like a 16x16 grid for a sprite. There's a lot less room to screw stuff up, and you get a lot of implied detail while also being pretty easy to be very precise.

If you took a vector drawing and rasterized it to 16x16, I think that might kind of look like crap, because it'd be hard to know ahead of time how the rasterizing will work. How will it handle diagonal lines? How will it figure out which pixels to shade and which ones not to? I'm not saying you couldn't make a vector renderer that handles these things in a way that you'd like, but I am saying that you'd most likely not be terribly happy with the default results.

Re: Show HN: I made a pixel art editor for Windows desktop

#28

I'm not versed in pixel art, so my naive question is, isn't it easier to draw using vector graphics and then convert to pixel art when needed? Because I think it is not easy to manipulate pixels, but vector objects are much easier to manipulate. Also, vector graphics retain the high resolution, so it's much easier to create for many different resolutions. Even if the automatic conversion to pixels wasn't perfect, wou…

Pixel art relies on specific pixels being colored or defined in ways that a vectorized representation would never render to. In other words, it often looks bad, especially at lower resolutions (which is the whole esthetic of pixel art). This article has some good examples of vector icons not holding up well compared to their "hand crafted" pixel counterparts https://www.pushing-pixels.org/2011/11/04/about-those-vector...

Re: Show HN: I made a pixel art editor for Windows desktop

#29

I'm not versed in pixel art, so my naive question is, isn't it easier to draw using vector graphics and then convert to pixel art when needed? Because I think it is not easy to manipulate pixels, but vector objects are much easier to manipulate. Also, vector graphics retain the high resolution, so it's much easier to create for many different resolutions. Even if the automatic conversion to pixels wasn't perfect, wou…

From personal experience, rasterizing vector art for a pixel art aesthetic usually leaves a lot to be desired, especially when you look at angled lines and curved shapes. That being said, there are rasterizing projects with a focus on pixel art, for instance Superpixelator: https://dl.acm.org/doi/10.1145/2486042.2486044

Re: Show HN: I made a pixel art editor for Windows desktop

#30
post #24

Earlier quoted context omitted.

Thanks for letting me know!

How did you implement search on the website?

I built the site in markdown and used Material for MkDocs to generate the site as static pages. Material for MkDocs automatically adds this really neat JavaScript powered search feature to the site https://squidfunk.github.io/mkdocs-material/setup/setting-up...
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