The interface looks very clean. Would you mind sharing a bit about the tech behind it, assuming it isn't a proprietary secret? At first glance it looks like a C# .NET application.
Show HN: I made a pixel art editor for Windows desktop
21–30 of 47 posts
Re: Show HN: I made a pixel art editor for Windows desktop
#22I make game developer tools for fun and to fill a need that I myself might encounter when trying to make a game. I figured creating a pixel art editor would be a good challenge (graphics programming is hard), I wanted it to be fast and as easy to use as possible, something that Photoshop users could comfortably use as a replacement. A 99% fully functional free demo is available for download (you just can't save the l…
My biggest question is "why would I buy this and not Aseprite?". Aseprite is very well established in this space and this new tool doesn't seem like it has anythign unique to offer. Not that building a new tool isn't a good project, but when you're selling it you probably need some distinctive features, certainly if you want to win over existing users.
"why would I buy this and when paint.net is free?"
$15 seems like a big ask when equivalent or greater functionality can be had at no cost.
Re: Show HN: I made a pixel art editor for Windows desktop
#23https://lospec.com/pixel-art-tutorials/hd-index-painting-in-...
You've got a really good start though, the UI looks clean and you've got a good feature set as-is.
Realtime palette conversion would let people author pixel art using truecolor tools while staring at the palettized result, which is a fun way to work.
Re: Show HN: I made a pixel art editor for Windows desktop
#24Re: Show HN: I made a pixel art editor for Windows desktop
#25I make game developer tools for fun and to fill a need that I myself might encounter when trying to make a game. I figured creating a pixel art editor would be a good challenge (graphics programming is hard), I wanted it to be fast and as easy to use as possible, something that Photoshop users could comfortably use as a replacement. A 99% fully functional free demo is available for download (you just can't save the l…
My biggest question is "why would I buy this and not Aseprite?". Aseprite is very well established in this space and this new tool doesn't seem like it has anythign unique to offer. Not that building a new tool isn't a good project, but when you're selling it you probably need some distinctive features, certainly if you want to win over existing users.
Re: Show HN: I made a pixel art editor for Windows desktop
#26Re: Show HN: I made a pixel art editor for Windows desktop
#27I'm not versed in pixel art, so my naive question is, isn't it easier to draw using vector graphics and then convert to pixel art when needed? Because I think it is not easy to manipulate pixels, but vector objects are much easier to manipulate. Also, vector graphics retain the high resolution, so it's much easier to create for many different resolutions. Even if the automatic conversion to pixels wasn't perfect, wou…
If you took a vector drawing and rasterized it to 16x16, I think that might kind of look like crap, because it'd be hard to know ahead of time how the rasterizing will work. How will it handle diagonal lines? How will it figure out which pixels to shade and which ones not to? I'm not saying you couldn't make a vector renderer that handles these things in a way that you'd like, but I am saying that you'd most likely not be terribly happy with the default results.
Re: Show HN: I made a pixel art editor for Windows desktop
#28I'm not versed in pixel art, so my naive question is, isn't it easier to draw using vector graphics and then convert to pixel art when needed? Because I think it is not easy to manipulate pixels, but vector objects are much easier to manipulate. Also, vector graphics retain the high resolution, so it's much easier to create for many different resolutions. Even if the automatic conversion to pixels wasn't perfect, wou…
Re: Show HN: I made a pixel art editor for Windows desktop
#29I'm not versed in pixel art, so my naive question is, isn't it easier to draw using vector graphics and then convert to pixel art when needed? Because I think it is not easy to manipulate pixels, but vector objects are much easier to manipulate. Also, vector graphics retain the high resolution, so it's much easier to create for many different resolutions. Even if the automatic conversion to pixels wasn't perfect, wou…
Re: Show HN: I made a pixel art editor for Windows desktop
#30Earlier quoted context omitted.
Thanks for letting me know!
How did you implement search on the website?