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Show HN: I wrote a symmetry game with a daily puzzle

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Re: Show HN: I wrote a symmetry game with a daily puzzle

#21
post #18

I enjoyed this a lot. Thank you. Feedback: Desktop with trackpad, I swiped and my pointed ended out of the grid and it doesn't let this swipe occur. Echoing others: - "the numbers of taps and swipes were too small for me to notice, I’ve discovered them quite late" - "The scroll down section felt odd." - on desktop I couldn't figure out what "swipe" meant for a bit (just click-and-drag) Thank you again for this gift.

Glad you're enjoying it, thanks for playing.

Great comments and some new bugs on my list.

The "scroll down" is definitely odd, I haven't quite decided how to handle that.

The reason for it is the floating address bar on mobile browsers- the only way I can find to minimize them is an authentic scroll of the page body. window.scroll() methods or anything I try to do that doesn't literally display an overflowing body requiring a scroll, and it won't retract.

To have the address bar full height while I'm trying to play just kills it for me. I've got some great animations from the original version I haven't brought in yet; the scroll down might "reveal" the puzzle with an animation that feels more natural.

Re: Show HN: I wrote a symmetry game with a daily puzzle

#23

This was fun to figure out! Nice job! For today's daily puzzle, there are two solutions that give different rankings but are effectively the same in terms of moves. You can solve it with 3 taps 4 flips or 2 taps 5 filps. It's not clear why one solution is more efficient than the other since the first two taps or the first tap+flip cover the same amount of the board. Perhaps a scoring system that was based more on how…

The scoring system gives 2 points for taps 1 for flips. Lowest score wins.

Generally, the only time you'd be penalized for an "alternate" solution is when a flip adds a single tile, like you're describing. Any other scenario the flip is the most efficient way to solve the puzzle.

One fun thing– because of this edge, you can occasionally "beat" the generator and solve a puzzle with a tap left over.

Re: Show HN: I wrote a symmetry game with a daily puzzle

#25
post #3

I like it! The tutorial levels were quick and effective. It's a new game mechanic I haven't seen before. And today's puzzle is a nice intermediate difficulty. Some other thoughts: - I always wish daily puzzle games like this had an archive of past puzzles. - The scroll down section felt odd. Maybe an HTML #anchor tag could jump the user to the game screen - Settings button wasn't working for me. Not a big deal tho -…

I... forgot to implement or remove the Settings button, it's literally just a piece of text. Sorry!

There's a nice 3D animation where you can see the region come towards you as it "flips" in the original, I'll look at bringing it back at some point.

Archive of past puzzles is a good idea.

Re: Show HN: I wrote a symmetry game with a daily puzzle

#26
post #7

I like it. Took me a good moment to figure out the controls and concept but it's fun. Nice work. The midnight puzzle feels like Wordle style. I'm not sure that's going to pickup in this case. I would just open up all the puzzles. My 2 cents

Definitely some Worlde influence!
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