Live data from Hacker News

Show HN: Boardzilla, a framework for making web-based board games

boardzilla.io

21–30 of 111 posts

Re: Show HN: Boardzilla, a framework for making web-based board games

#21

A couple questions: did you get permission from Friese for Funkenschlag? Why Typescript? Any plans to control for players who rage quit, anti-play (in all forms), cheat (two connections from same IP)? I tried but couldn’t test right away, is this more like BGA or TTS?

Yes it's like BGA, not TTS.

No, we haven't done much to secure the online playing experience for strangers other than simply enforcing the rules of the game. We've been so far more focused on the API side of building game than the service side of having customers, but these are all on our radar as table stakes to make this an nice experience for random players.

Re: Show HN: Boardzilla, a framework for making web-based board games

#22

Earlier quoted context omitted.

https://fedoraproject.org/wiki/Licensing/CommonsClause has several links explaining what's wrong with the Commons Clause. The reason the AGPLv3 is my preferred replacement is that the FAANGs are irrationally afraid of it and refuse to let it be used anywhere in the company (e.g., https://opensource.google/documentation/reference/using/agpl... ), but it's still 100% Free Software and Open Source and so allowed to be p…

[flagged]

I've seen a lot of takes on the GPL but this is a new one to me. As another comment points out, you only have to make changes available to others if you make the software itself available to others; either by distributing a binary or by using it to provide a web service.

But this is, fundamentally, the point of "Free" software: someone who uses a piece of software should be entitled to change that software as they desire. This obviously implies that if you make your own modified software available to others, they too must be able to make their own changes.

Re: Show HN: Boardzilla, a framework for making web-based board games

#23
Really cool looking! Excited to mess around with this.

Happy to see the everyPlayer[1] flow command to allow for simultaneous actions. This is something that's missing from the other boardgame frameworks I've tried.

[1]: https://docs.boardzilla.io/game/flow#everyplayer

Re: Show HN: Boardzilla, a framework for making web-based board games

#25
post #24

Don't called your project *Zilla. The copyright owners of Godzilla are known to go after everyone who tries to use the "Zilla" suffix. Mozilla learned its lesson long ago and had to negotiate a special agreement.

Um, wow, I had no idea. I've got some other pretty good domain names at the ready, so, maybe I need to pull the trigger on that.

Re: Show HN: Boardzilla, a framework for making web-based board games

#26
The page immediately errors for me.

Error

Object.hasOwn is not a function. (In 'Object.hasOwn(t,n)', 'Object.hasOwn' is undefined)

The stack trace is: o@https://www.boardzilla.io/build/_shared/chunk-IP5CEA34.js:3:... rt@https://www.boardzilla.io/build/root-NYPPT2G6.js:3:2506 Fs@https://www.boardzilla.io/build/_shared/chunk-QNN53S6I.js:9:... Ch@https://www.boardzilla.io/build/_shared/chunk-QNN53S6I.js:11... _h@https://www.boardzilla.io/build/_shared/chunk-QNN53S6I.js:11... Jg@https://www.boardzilla.io/build/_shared/chunk-QNN53S6I.js:11... Ei@https://www.boardzilla.io/build/_shared/chunk-QNN53S6I.js:11... rs@https://www.boardzilla.io/build/_shared/chunk-QNN53S6I.js:11... Rh@https://www.boardzilla.io/build/_shared/chunk-QNN53S6I.js:11... Rh@[native code] Ba@https://www.boardzilla.io/build/_shared/chunk-QNN53S6I.js:4:... Ia@https://www.boardzilla.io/build/_shared/chunk-QNN53S6I.js:4:...

iPhone - ios 14.8

Re: Show HN: Boardzilla, a framework for making web-based board games

#27
post #24

Don't called your project *Zilla. The copyright owners of Godzilla are known to go after everyone who tries to use the "Zilla" suffix. Mozilla learned its lesson long ago and had to negotiate a special agreement.

Um, wow, I had no idea. I've got some other pretty good domain names at the ready, so, maybe I need to pull the trigger on that.

Hi Josh,

I'm receiving an error upon accessing the page.

Object.hasOwn is not a function. (In 'Object.hasOwn(t,n)', 'Object.hasOwn' is undefined)

Re: Show HN: Boardzilla, a framework for making web-based board games

#28
post #24

Don't called your project *Zilla. The copyright owners of Godzilla are known to go after everyone who tries to use the "Zilla" suffix. Mozilla learned its lesson long ago and had to negotiate a special agreement.

Um, wow, I had no idea. I've got some other pretty good domain names at the ready, so, maybe I need to pull the trigger on that.

Using this thread as bug report.

There is a typo on the “Credits” card on game pages: ”arist” -> ”artist”

Re: Show HN: Boardzilla, a framework for making web-based board games

#29
post #24

Don't called your project *Zilla. The copyright owners of Godzilla are known to go after everyone who tries to use the "Zilla" suffix. Mozilla learned its lesson long ago and had to negotiate a special agreement.

Woah, this is wild. Never knew how aggressive the copyrights were for *Zilla.

Re: Show HN: Boardzilla, a framework for making web-based board games

#30

The page immediately errors for me. Error Object.hasOwn is not a function. (In 'Object.hasOwn(t,n)', 'Object.hasOwn' is undefined) The stack trace is: o@ https://www.boardzilla.io/build/_shared/chunk-IP5CEA34.js:3:... rt@ https://www.boardzilla.io/build/root-NYPPT2G6.js:3:2506 Fs@ https://www.boardzilla.io/build/_shared/chunk-QNN53S6I.js:9:... Ch@ https://www.boardzilla.io/build/_shared/chunk-QNN53S6I.js:11... _h@ ht…

Hey Doublerabbit. Thank you for the bug report and stack trace, super helpful.

I'm taking a look at it now. I've got to go to bed soon, but I'll try to fix this as soon as I can.

Post reply on HN