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Show HN: GodotOS – Fake operating system interface made in the Godot engine

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Re: Show HN: GodotOS – Fake operating system interface made in the Godot engine

#22

Reminds me of all the "OSes"/GUIs that got made back in the QBasic days: http://qbasicgui.datacomponents.net/ Always a fun project to do. Thanks for carrying the torch forward in something modern! ps, my favorite of the QBasic ones is probably M-GUI: http://qbasicgui.datacomponents.net/95_mgui.html which even included its own programming language to make apps in!

>Because this site still gets a lot of traffic, I'll be redesigning the site with more of a modern look and feel. [...] I'll try to keep you posted and hopefully won't get sidetracked.

Looks like they did get sidetracked, and I'm glad! If the author is reading this, I think it's a great time capsule that's probably best left as-is.

Re: Show HN: GodotOS – Fake operating system interface made in the Godot engine

#23

Popcar2 , a note on your disclaimer that you are not affiliated with the Godot foundation. Is that usual in projects using an engine? Or is it because of your , IMHO, poor naming choice. Think of this way, if the tagline of the project was “EstragonOS, a fake os made in godot”, would the disclaimer be so proeminent in the page? I think you know you are playing with fire, to make the disclaimer a larger font. It’s not…

"playing with fire" I don't think the Godot Foundation would be against this.

As a heard they are quite toxic, so who knows?

Re: Show HN: GodotOS – Fake operating system interface made in the Godot engine

#24
Godot is a great sketchpad for these things. One time I was at the airport for a flight, so I wrote a quick-and-dirty notepad for the Russian pencil-and-paper game Virus War (“Война вирусов”) for my eInk tablet that my partner and I could play. It was just a grid with tappable buttons in varying states, but I was able to get a playable prototype ready for our flight.

Re: Show HN: GodotOS – Fake operating system interface made in the Godot engine

#25
post #3

From the screenshot: > GodotOS is a fake operating system Is it fake, though? Does the term "operating system" imply the level of hardware it's running on? Otherwise, even if it's running on top of another OS, it's still an OS.

I feel like operating system implies the existence of a kernel

An application that spawns processes/apps/modules, controls them and lets them communicate back to the application for some service is also, in a loose sense, an operating system.

Re: Show HN: GodotOS – Fake operating system interface made in the Godot engine

#26

Popcar2 , a note on your disclaimer that you are not affiliated with the Godot foundation. Is that usual in projects using an engine? Or is it because of your , IMHO, poor naming choice. Think of this way, if the tagline of the project was “EstragonOS, a fake os made in godot”, would the disclaimer be so proeminent in the page? I think you know you are playing with fire, to make the disclaimer a larger font. It’s not…

Please add a disclaimer that you are not affiliated to IOS

Re: Show HN: GodotOS – Fake operating system interface made in the Godot engine

#27
post #26

Popcar2 , a note on your disclaimer that you are not affiliated with the Godot foundation. Is that usual in projects using an engine? Or is it because of your , IMHO, poor naming choice. Think of this way, if the tagline of the project was “EstragonOS, a fake os made in godot”, would the disclaimer be so proeminent in the page? I think you know you are playing with fire, to make the disclaimer a larger font. It’s not…

Please add a disclaimer that you are not affiliated to IOS

It's a fair point, but I don't think Cisco has too much to worry about in this case!

Re: Show HN: GodotOS – Fake operating system interface made in the Godot engine

#28

Reminds me of all the "OSes"/GUIs that got made back in the QBasic days: http://qbasicgui.datacomponents.net/ Always a fun project to do. Thanks for carrying the torch forward in something modern! ps, my favorite of the QBasic ones is probably M-GUI: http://qbasicgui.datacomponents.net/95_mgui.html which even included its own programming language to make apps in!

That was how I learned to program, back in the 90s when I was a teenager.

But it was never what I meant to do. I was quite sure I was going to be a game developer. Knowing absolutely nothing about designing a game, managing a project, et cetera, I just starting writing games at the beginning, with a splash screen or animation, and then started writing the start GUI for the game.

For a 13 year old pushing the boundary of what you could do with QBasic and mode 13h graphics, I never quite got past designing the GUI, but I made a heck of a lot of them.

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