Show HN: Airdraw
21–30 of 49 posts
Re: Show HN: Airdraw
#22You really don't want to have white text on light grey buttons. Fun little thing otherwise!
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#25Re: Show HN: Airdraw
#26One idea I immediately had was to use a key on the keyboard (if not on mobile of course) as triggers for draw, hover, erase, etc. You could also control different colors that way, possibly even draw generated shapes like circles and rectangles (press 'c' to start a circle, then use your finger to drag out the size, stop with 'c' again).
and if you want to get really advanced, allow rotation of the drawn object and then choose a new plane to draw on.
Re: Show HN: Airdraw
#27If you unexpectedly get balloons in your video, here's why: https://support.apple.com/en-us/105117
(Peace sign has palm facing out, 'fuck you' sign has palm facing in)
Re: Show HN: Airdraw
#28Earlier quoted context omitted.
Same on Safari on Mac
Hey! Was this even with camera enabled? I just ran the site on my Safari MacOS locally and it works. The big thing to wait on is the actual model weights, its ~7.5 MB according to MP website, and i also make requests out to the MP website for WASM stuff
Maybe there could be a permissions check and an error message if it's disabled? https://jamesburnside.github.io/blog/detecting-camera-permis...
Re: Show HN: Airdraw
#29Re: Show HN: Airdraw
#30my father is deaf and mute, particularly the Pakistani sign language, one particular utility i see this can be really useful for is if the model can be trained on detecting different sign languages, then it would become possible for live translation to happen and in a distant future all people like my dad can talk with each other beyond their small communities. I don't think something like that exists.
there are some samples, using the same framework that airdraw uses.