Earlier quoted context omitted.
Well its an obvious insight. But the actual increase in time spent on page is what would be interesting.
We have the session lengths in terms of time as well -- all the data is on git
Show HN: TheElevatorGame.com results
21–24 of 24 posts
Re: Show HN: TheElevatorGame.com results
#22"Adding a big lobby button at the top will make it faster to identify and hit the lobby button, while persisting the existing lobby button on the bottom."
The clear solution is to make the existing lobby button twice as wide, right? I'd have been very interested to see the results of a layout like that.
That said, elevator buttons are in need of redesign. I have never in my life hit the "hold open" or "close now" buttons because something about the triangles confuses me about which is which, in the short time I have during which they'd take effect.
Re: Show HN: TheElevatorGame.com results
#23Having two separate lobby buttons which take you to the same floor is extraordinarily confusing to me. I had to make sure I wasn't misunderstanding something because it seems like an obviously bad idea. But no, that's the plan: "Adding a big lobby button at the top will make it faster to identify and hit the lobby button, while persisting the existing lobby button on the bottom." The clear solution is to make the exi…
Re: Show HN: TheElevatorGame.com results
#24Having two separate lobby buttons which take you to the same floor is extraordinarily confusing to me. I had to make sure I wasn't misunderstanding something because it seems like an obviously bad idea. But no, that's the plan: "Adding a big lobby button at the top will make it faster to identify and hit the lobby button, while persisting the existing lobby button on the bottom." The clear solution is to make the exi…
It sounded good in my head...I guess the results showed that having two lobby buttons was not the right way to go! Glad to hear you support the redesign :D
You might like the book The Design of Everyday Things which is about issues like confusing elevator buttons.
I just flipped through my copy, actually, because I wanted to quote a passage at you, but I couldn't find it so I guess I was wrong: I had thought one principle of good design was a one-to-one mapping of interface features to functionality. Two buttons doing the same thing would break this concept, but maybe it's not a principle after all.