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Show HN: Litnerd (YC S21) – Kids Book Club Meets Gaming

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Re: Show HN: Litnerd (YC S21) – Kids Book Club Meets Gaming

#21

Congrats! Curious if you have observed any outcomes/patterns, for example, to what topics students are naturally gravitating most, that surprised you.

Hi there! Yes - we have learned a lot!

- kids love any stories that involve witches and magical powers. I guess the Harry Potter phenomenon still reigns supreme.

- kids love Roblox and we learned A LOT about community engagement by incorporating these elements into Litnerd.

- kids are competitive!! The Leader Board is a huge incentive for kids to keep pushing on the app.

- kids prefer LitQuizzes over any other way of earning Litcoin. Something about immediate gratification compared to, for example, worksheets that are manually graded by our team so you don’t see the Litcoin tally for this until grading is done.

Re: Show HN: Litnerd (YC S21) – Kids Book Club Meets Gaming

#22

Congrats! Curious if you have observed any outcomes/patterns, for example, to what topics students are naturally gravitating most, that surprised you.

Hi there! Yes - we have learned a lot! - kids love any stories that involve witches and magical powers. I guess the Harry Potter phenomenon still reigns supreme. - kids love Roblox and we learned A LOT about community engagement by incorporating these elements into Litnerd. - kids are competitive!! The Leader Board is a huge incentive for kids to keep pushing on the app. - kids prefer LitQuizzes over any other way of…

As for outcomes, with just 4 months of daily usage, our average user improves Comprehension by 70% and Phonics improvement of 42% This is huge for us!

Re: Show HN: Litnerd (YC S21) – Kids Book Club Meets Gaming

#23
post #11

Congrats! What's the plan for new title releases? Will you localize in different languages?

Right now, are focusing on original sequels and releasing new titles based on analytics of popular books in the app. The nice thing about being in business for a couple of years is that we can now assess, with data, which books and IP were hits and which fell flat. For now, going to keep our focus on North America but in the future, most certainly we have a desire to localize IP based on regions. As someone who grew…

Does North America also cover Quebec? :P Congrats Anisa!

Re: Show HN: Litnerd (YC S21) – Kids Book Club Meets Gaming

#24
post #23

Earlier quoted context omitted.

Right now, are focusing on original sequels and releasing new titles based on analytics of popular books in the app. The nice thing about being in business for a couple of years is that we can now assess, with data, which books and IP were hits and which fell flat. For now, going to keep our focus on North America but in the future, most certainly we have a desire to localize IP based on regions. As someone who grew…

Does North America also cover Quebec? :P Congrats Anisa!

Dammit, you make a fair point ;) Coming soon!

Re: Show HN: Litnerd (YC S21) – Kids Book Club Meets Gaming

#25
post #18

I watched the video on the site - a first grader winning a top prize and $1000? Speaking as a parent, money seems like a wrong metric for gamification of reading - especially at that age and those amounts. Perhaps you have insights to justify?

We do! Have you seen some of the interviews with past winners? Our kids range from parents who have a second home in the Hamptons, NY (high networth) all the way to parents from mid to mid-low income bracket. Using usd cash prize is a HUGE incentive to get kids excited. I have observed no difference based on parents income bracket oddly. Lesson: kids don’t care to virtue signal :) Even our school launches go better w…

Interesting. I wonder what the long term effects of this are.

Won't the results of classic intrinsic vs extrinsic motivation studies apply?

I'd imagine if reading (and learning in general) is extrinsically driven, one might move the needle say from 0->5. Once the driver is removed, I'm having a hard time seeing it succeed.

I do not have studies or large scale data to back it, but my boys (12, 17) have exhibited the drop-off in interest once the extrinsic motivation and/or peer group vanishes.

Perhaps it's not in your business interest to do so, but it'd be very useful to understand the longer term implications of a program like this.

I do not mean to discourage you - just curious - and wishing I could take back my tiger parenting altogether.

Re: Show HN: Litnerd (YC S21) – Kids Book Club Meets Gaming

#26
post #25

Earlier quoted context omitted.

We do! Have you seen some of the interviews with past winners? Our kids range from parents who have a second home in the Hamptons, NY (high networth) all the way to parents from mid to mid-low income bracket. Using usd cash prize is a HUGE incentive to get kids excited. I have observed no difference based on parents income bracket oddly. Lesson: kids don’t care to virtue signal :) Even our school launches go better w…

Interesting. I wonder what the long term effects of this are. Won't the results of classic intrinsic vs extrinsic motivation studies apply? I'd imagine if reading (and learning in general) is extrinsically driven, one might move the needle say from 0->5. Once the driver is removed, I'm having a hard time seeing it succeed. I do not have studies or large scale data to back it, but my boys (12, 17) have exhibited the d…

first off, thank you for diving into this. As someone who studied neuroscience at college, we’re getting into some of my favourite topics :)

So, to answer your question there is actually a ton of research on the influence of gamification, reward mechanism and positive conditioning and their effects on learning outcomes. If podcasts are your thing, there is a wonderful Huberman Lab series on this too. I will link towards the end here.

Dopamine, the chemical which controls pleasure, learning and memory in the brain, can be used to hijack motivation and increase attention spans among learners – and when used correctly, it can even make your learning program/app addicting. Basically, what Litnerd does is leverage dopamine release (a big cash prize in this case creates shock and huge anticipation which acts as the initial hook/motivator) to get kids to want to signup and go through the monthly habit of our app and the reading activities.

After the first month, we do not see reading levels or activities in app go down. Even thought the cash reward incentive is gone. Students are still competing monthly and the chance to win more Litcoin (our points system in app) is what keeps them motivated afterwards. We hold competitions monthly and the reward is more Litcoin. For kids, however, an added motivator of our app is the weekly meetup. Kids want to be in the know with their peers each week at the meetup and this helps keep motivation for staying up to date with the daily reading and reading courseware.

Growing up in Karachi, my motivator to get good grades was to avoid getting beaten with a metal ruler. This was normal in my all girls school. Another motivator was that in highschool, our grades were posted in the local newspaper and it was considered dishonor to the family to not have A’s at least. This mechanism of negative reward system definitely plays into dopamine as well but research shows that positive conditioning leads to better long term learning outcomes than negative conditioning.

We have real data to show that in just 4 months, students improved comprehension scores by upwards of 70% and phonics by upwards of 40%. You can bet that i am eager to report back in a full year on how we compounded learning outcomes across Vocabulary, Phonics, Phonemic Awareness, Comprehension and Fluency.

All that to say, I feel you on tiger parenting. And that is why I am so bullish on what we are building and our positive dopamine connection by making learning fun and exciting via monthly tournaments (again, you only have a cash prize reward once. Every month thereafter, it is pure gamification without cash prizes).

Thanks again for sharing your thoughts. Would love to hear what you think?

Re: Show HN: Litnerd (YC S21) – Kids Book Club Meets Gaming

#27
post #25

Earlier quoted context omitted.

Interesting. I wonder what the long term effects of this are. Won't the results of classic intrinsic vs extrinsic motivation studies apply? I'd imagine if reading (and learning in general) is extrinsically driven, one might move the needle say from 0->5. Once the driver is removed, I'm having a hard time seeing it succeed. I do not have studies or large scale data to back it, but my boys (12, 17) have exhibited the d…

first off, thank you for diving into this. As someone who studied neuroscience at college, we’re getting into some of my favourite topics :) So, to answer your question there is actually a ton of research on the influence of gamification, reward mechanism and positive conditioning and their effects on learning outcomes. If podcasts are your thing, there is a wonderful Huberman Lab series on this too. I will link towa…

Forgot to link the Huberman Lab podcast https://open.spotify.com/episode/1olAVb6VJe5us6yZvgy3FG?si=O...

Curious to hear your thoughts!

Re: Show HN: Litnerd (YC S21) – Kids Book Club Meets Gaming

#28
post #18

I watched the video on the site - a first grader winning a top prize and $1000? Speaking as a parent, money seems like a wrong metric for gamification of reading - especially at that age and those amounts. Perhaps you have insights to justify?

I think the target for those monetary prizes are the parents and not the kids

Re: Show HN: Litnerd (YC S21) – Kids Book Club Meets Gaming

#30
post #28
post #18

I watched the video on the site - a first grader winning a top prize and $1000? Speaking as a parent, money seems like a wrong metric for gamification of reading - especially at that age and those amounts. Perhaps you have insights to justify?

I think the target for those monetary prizes are the parents and not the kids

Correct, in part. It is our promotion to motivate someone to signup but many times it is the child pushing the parent by bringing up the cash reward. It is just our first introductory promotion. Every subsequent month challenge is rewarded in Litcoin and kids can use their bitcoin at the Litnerd Store to buy items they want like iPads, Roux, Game stations, collector cards to play the Litnerd game and more. Much better than trying to acquire customers via high CAC ad spend.
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