Hi,
My son has taken a shine to this after I sent him the link (he's up to 100 cards now...). Online, drafting, and the most important bit - user created content (he'd have been as happy with a traditional editor for the cards rules, but has had fun trying to convince the parser to do his bidding).
The Discord link is timing out for me. Hopefully you don't mind a brain dump here.
He had one feature request - the ability to restrict the number of Rare/Uncommon cards to be included in a deck built off of a given set (if that makes any sense).
Also, we hit a few bugs.
One time we had a major state desync - on one player one team was entirely wiped out with a given card play, whereas on the other it had no/limited effect. From that point, the games diverged in their entirety - including the log. It was only because we were sat next to each other we even knew.
Some form of hashing of the engine state and comparisons every play could ensure that at least a desync identified (which would hopefully lead to a fix).
Another time, the 'End Turn' button was unresponsive for one player, and we instead had to force a draw.
He had an issue with a card he created that read "when you draw a card, ...", which was triggering when the opponent drew too.
The final thing is more of an irritation, which is the 'Activation' overlay can make it hard to move/attack to the hex immediately to the right.
Otherwise, great game and it's obviously a labour of love. Jist hope for a bit more interest and player activity.