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Show HN: SineRider, a math puzzle game

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21–26 of 26 posts

Re: Show HN: SineRider, a math puzzle game

#21
post #14

I like the actual levels. The bits between the levels...not so much. Just frustrating trying to work out what arrow I need to click to get to another level. Kept accidentally finding myself in the same level again. I just don't care about which meta-path to take, just give me the next level. Also...those weird inter-level screens where you click or use arrows while the figures move glacially slow across the screen? A…

https://github.com/hackclub/sinerider/issues/548

We're working on this, you can follow development here.

Re: Show HN: SineRider, a math puzzle game

#23
post #20
post #14

I like the actual levels. The bits between the levels...not so much. Just frustrating trying to work out what arrow I need to click to get to another level. Kept accidentally finding myself in the same level again. I just don't care about which meta-path to take, just give me the next level. Also...those weird inter-level screens where you click or use arrows while the figures move glacially slow across the screen? A…

I went into the dev tools, searched around a bit, put a breakpoint in a promising location in Walker.js, hit the breakpoint, and changed the value of walkSpeed to something larger than its default of 1. I don't know whether I've now made some future thing break, but it makes the interminable cutscene a little more tolerable.

Shouldn't break anything. We are adding a way to skip the cutscenes. That's been on the feature list for a while, but we've been rather buried just trying to get the rest of the game playable :')

Re: Show HN: SineRider, a math puzzle game

#24

My child played through all the levels a while back. This has positive impact on kids. All I can say is thank you. That's really my only feedback. Thank you.

Glad to hear it!! If they were able to complete the game, I recommend they try the daily puzzles. These are generally much harder and IMO this is where the depth of the puzzles really opens up. We are still working on the leaderboard bot so I think it's not currently tweeting fresh puzzles, but there is a backlog of about 20 right now

Re: Show HN: SineRider, a math puzzle game

#25
post #18
post #14

I like the actual levels. The bits between the levels...not so much. Just frustrating trying to work out what arrow I need to click to get to another level. Kept accidentally finding myself in the same level again. I just don't care about which meta-path to take, just give me the next level. Also...those weird inter-level screens where you click or use arrows while the figures move glacially slow across the screen? A…

The game is great but yes, that inter level should be much quicker. I put a weight over the right key and came back later. There should be a skip button on those not playing levels or a fast forward.

Skip button is coming!

Re: Show HN: SineRider, a math puzzle game

#26
post #19
post #17

Earlier quoted context omitted.

Agree on this. Also a bug report - I was getting bored of a story level and tried to find a shortcut to skip it or speed it up or something. Pressed a key (not sure which - was thinking about Esc/Tab/Enter type navigation at the time) and apparently copied a Reddit command, ending up stuck in the state shown in this screenshot. Can't get out to continue the level, the [X] button doesn't seem to do anything. I deleted…

It happened to me too, because it's just natural to attempt to ESC to the next level. Eventually I uBlocked the Reddit dialog, then discovered that scrolling up brings back to the game.

Sorry about that!! Can't believe we didn't catch this in testing. I think some changes relatively close to publishing must have enabled this bug
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