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Show HN: Terra Firma, a playable erosion simulation

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Re: Show HN: Terra Firma, a playable erosion simulation

#22
post #13
post #8

I like poking around with these sorts of sandboxes, but in order to gamify it, you might need some objectives, limitations and planning goals, eg: - you have a limited amount of some mineral or rock that erodes quicker or slower than others, and you need to move water from one location to another. - there is a magma chamber growing under a mountain. Move the villagers out of harms way / destroy enemies. - introduce s…

Why do they need to gamefy it? Toys as townscaper exist and have received positive feedback.

I like the sandbox idea, but the game scenarios can be also like a tutorial to help the new user to know the basic tools and tricks.

Re: Show HN: Terra Firma, a playable erosion simulation

#23

Do you as a dev have to do anything to make it available on GeForce Now?

Yes, opt-in to the Steam Cloud Play (as the game is on Steam), but then Valve manually have a whitelist as well so you'd need to get approved by them.

https://partner.steamgames.com/doc/features/cloudgaming

Re: Show HN: Terra Firma, a playable erosion simulation

#24
post #17

My wife is a water resources engineer, a type of civil engineering focused on flood prevention and erosion. I think I've finally found a PC game she's going to be excited by.

Other games you might want to recommend, as they include good fluid simulations: From Dust and Cities: Skylines (although not a huge part of the game).

Re: Show HN: Terra Firma, a playable erosion simulation

#26
post #13

Earlier quoted context omitted.

Why do they need to gamefy it? Toys as townscaper exist and have received positive feedback.

I like the sandbox idea, but the game scenarios can be also like a tutorial to help the new user to know the basic tools and tricks.

Personally would like to see this developed deeper instead of branching into gaming goals. Then maybe it can one day be optimized to fit into an existing game's framework? Imagine Civilization 7 or 8, years down the line, having tech like this? Reshaping continents to spread your influence would be so amazing.

Re: Show HN: Terra Firma, a playable erosion simulation

#27
post #8

I like poking around with these sorts of sandboxes, but in order to gamify it, you might need some objectives, limitations and planning goals, eg: - you have a limited amount of some mineral or rock that erodes quicker or slower than others, and you need to move water from one location to another. - there is a magma chamber growing under a mountain. Move the villagers out of harms way / destroy enemies. - introduce s…

Plenty of us prefer open ended sandboxes/simulators like Minecraft, C:S, flight sims. Following game designer gets boring fast, setting own goals is always fun Speaking of CS, I wish this simulator had heightmap export.

Just wondering, what is c:s? I can't find anything about it!

Re: Show HN: Terra Firma, a playable erosion simulation

#28
post #27

Earlier quoted context omitted.

Plenty of us prefer open ended sandboxes/simulators like Minecraft, C:S, flight sims. Following game designer gets boring fast, setting own goals is always fun Speaking of CS, I wish this simulator had heightmap export.

Just wondering, what is c:s? I can't find anything about it!

Cities: Skylines. Though exporting for Transport Fever 2 would also be nice.

Re: Show HN: Terra Firma, a playable erosion simulation

#30
Actually if this had a good export feature, this could be a very useful tool for other level designers to start crafting their imaginary worlds in a way that those worlds make logical sense.

Especially if you could mod in/script/configure strange flora/fauna, this could be a great tool.

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