Live data from Hacker News

Show HN: Rentaflop – Render your Blender projects without sacrificing quality

news.ycombinator.com

21–30 of 58 posts

Re: Show HN: Rentaflop – Render your Blender projects without sacrificing quality

#21
post #9

I love the fact that there is a program to actually pay GPU hosts that opt into the network. I'm planning to travel a bit this fall, and it would be a fun project to set up my system for this purpose whilst I'm away. Mining bitcoin feels gross to me (no flame wars please)... but sharing GPUs with artists seems way more altruistic.

I'm glad you love it! If you'd like us to help get your system set up, please reach out to support@rentaflop.com

Re: Show HN: Rentaflop – Render your Blender projects without sacrificing quality

#22

Are you also planning to offer other GPU-intensive tasks (e.g., Stable Diffusion)? Seems like an obvious expansion.

I am currently building this! You can try it out right now at https://computerender.com

Seems to work pretty well! Thanks!

Re: Show HN: Rentaflop – Render your Blender projects without sacrificing quality

#23
post #4

The big question is the pricing and whether it really does make sense to pay for your service instead of purchasing hardware. Your pricing is $0.0019 per Octane hour. IIUC, that means that an hour of time on an RTX3070 - scoring 400 - costs $0.76. Cost of an RTX3070 right now is about $550 on Amazon and with a TDP of 220W and an average price (in the US) of $0.15/kWh, the total cost will be $550 + * $0.15 * 0.22. Giv…

The true cost of hardware is greater than the purchase price of the hardware. It's not feasible for everyone to buy hardware, esp. for intermittent load.

Re: Show HN: Rentaflop – Render your Blender projects without sacrificing quality

#24

what.... does $0.0019 per octane hour pricing mean? how much is a graphics card on offer currently? say RTX 3090ti or 3050ti or something else for example? $0.0019 is not explanatory without giving examples. can you improve your pricing page to include such details? like say $0.0019 in terms of graphics cards mean RTX 3090 is $x/hour. RTX 1660 is $x/hour. titan x is $x/hour.

Thanks for pointing this out! Octane benchmark is a rendering industry standard for pricing hardware. It's useful because when someone launches a rendering job, it doesn't just run on one device, say an RTX 3090 or 1660, but rather on a whole host of devices.

Using this benchmark and our pricing of $.0019 per Octane benchmark hour, a 3090 would cost about $1.24/hr. The important thing to remember, and the reason we don't display our pricing like this, is that you aren't buying raw graphics card power from rentaflop or renting a single GPU. Instead, you're paying to have your Blender project rendered by dozens or even hundreds of graphics cards in parallel.

Re: Show HN: Rentaflop – Render your Blender projects without sacrificing quality

#25
post #19

How do you deal with the fact that you have to transfer Blender projects to your crowdsourced computers ? (time to transfer, protection of private projects etc.)

We currently limit blend file size to 500MB and ensure our host hardware providers have the necessary bandwidth to handle transfers of this scale. We take measures to secure and bolster data privacy, but advise our users not to upload sensitive or confidential information that they can't allow others to see.

Re: Show HN: Rentaflop – Render your Blender projects without sacrificing quality

#26

I was interested, but having to run an entire OS off thumb drive is a deal breaker for me. I'm naive in this area, but would it be that hard to implement it under WSL2?

My familiarity with Docker tells me this wouldn't be unreasonable on Linux, but Windows would probably be challenging if not impossible. I'm much more familiar with Linux so take that with a grain of salt.

I agree that I'd like to be able to do this without having to reboot and set things up before starting to mine/render.

Re: Show HN: Rentaflop – Render your Blender projects without sacrificing quality

#27

I was interested, but having to run an entire OS off thumb drive is a deal breaker for me. I'm naive in this area, but would it be that hard to implement it under WSL2?

It's on our roadmap to expand support to other systems such as Windows.

May I ask why using a thumb drive is a deal breaker? Typically the setup for our software only takes around 15 minutes to complete, and we can have someone from our support team help walk you through it.

Re: Show HN: Rentaflop – Render your Blender projects without sacrificing quality

#29
I'm trying to compile a list of all crowd-sourced compute platforms that aren't exclusively for crypto purposes. So far I have:

https://vast.ai

https://rentaflop.com

https://www.sheepit-renderfarm.com

Does anyone else know of any others? Thanks!

Re: Show HN: Rentaflop – Render your Blender projects without sacrificing quality

#30

what.... does $0.0019 per octane hour pricing mean? how much is a graphics card on offer currently? say RTX 3090ti or 3050ti or something else for example? $0.0019 is not explanatory without giving examples. can you improve your pricing page to include such details? like say $0.0019 in terms of graphics cards mean RTX 3090 is $x/hour. RTX 1660 is $x/hour. titan x is $x/hour.

Thanks for pointing this out! Octane benchmark is a rendering industry standard for pricing hardware. It's useful because when someone launches a rendering job, it doesn't just run on one device, say an RTX 3090 or 1660, but rather on a whole host of devices. Using this benchmark and our pricing of $.0019 per Octane benchmark hour, a 3090 would cost about $1.24/hr. The important thing to remember, and the reason we d…

ok. that makes sense that way but.... if i have a render job, can i know beforehand how much time/octane benchmark hour will it consume?
Post reply on HN