I love the fact that there is a program to actually pay GPU hosts that opt into the network. I'm planning to travel a bit this fall, and it would be a fun project to set up my system for this purpose whilst I'm away. Mining bitcoin feels gross to me (no flame wars please)... but sharing GPUs with artists seems way more altruistic.
Show HN: Rentaflop – Render your Blender projects without sacrificing quality
21–30 of 58 posts
Re: Show HN: Rentaflop – Render your Blender projects without sacrificing quality
#22Re: Show HN: Rentaflop – Render your Blender projects without sacrificing quality
#23The big question is the pricing and whether it really does make sense to pay for your service instead of purchasing hardware. Your pricing is $0.0019 per Octane hour. IIUC, that means that an hour of time on an RTX3070 - scoring 400 - costs $0.76. Cost of an RTX3070 right now is about $550 on Amazon and with a TDP of 220W and an average price (in the US) of $0.15/kWh, the total cost will be $550 + * $0.15 * 0.22. Giv…
Re: Show HN: Rentaflop – Render your Blender projects without sacrificing quality
#24what.... does $0.0019 per octane hour pricing mean? how much is a graphics card on offer currently? say RTX 3090ti or 3050ti or something else for example? $0.0019 is not explanatory without giving examples. can you improve your pricing page to include such details? like say $0.0019 in terms of graphics cards mean RTX 3090 is $x/hour. RTX 1660 is $x/hour. titan x is $x/hour.
Using this benchmark and our pricing of $.0019 per Octane benchmark hour, a 3090 would cost about $1.24/hr. The important thing to remember, and the reason we don't display our pricing like this, is that you aren't buying raw graphics card power from rentaflop or renting a single GPU. Instead, you're paying to have your Blender project rendered by dozens or even hundreds of graphics cards in parallel.
Re: Show HN: Rentaflop – Render your Blender projects without sacrificing quality
#25How do you deal with the fact that you have to transfer Blender projects to your crowdsourced computers ? (time to transfer, protection of private projects etc.)
Re: Show HN: Rentaflop – Render your Blender projects without sacrificing quality
#26I was interested, but having to run an entire OS off thumb drive is a deal breaker for me. I'm naive in this area, but would it be that hard to implement it under WSL2?
I agree that I'd like to be able to do this without having to reboot and set things up before starting to mine/render.
Re: Show HN: Rentaflop – Render your Blender projects without sacrificing quality
#27I was interested, but having to run an entire OS off thumb drive is a deal breaker for me. I'm naive in this area, but would it be that hard to implement it under WSL2?
May I ask why using a thumb drive is a deal breaker? Typically the setup for our software only takes around 15 minutes to complete, and we can have someone from our support team help walk you through it.
Re: Show HN: Rentaflop – Render your Blender projects without sacrificing quality
#28Re: Show HN: Rentaflop – Render your Blender projects without sacrificing quality
#29https://www.sheepit-renderfarm.com
Does anyone else know of any others? Thanks!
Re: Show HN: Rentaflop – Render your Blender projects without sacrificing quality
#30what.... does $0.0019 per octane hour pricing mean? how much is a graphics card on offer currently? say RTX 3090ti or 3050ti or something else for example? $0.0019 is not explanatory without giving examples. can you improve your pricing page to include such details? like say $0.0019 in terms of graphics cards mean RTX 3090 is $x/hour. RTX 1660 is $x/hour. titan x is $x/hour.
Thanks for pointing this out! Octane benchmark is a rendering industry standard for pricing hardware. It's useful because when someone launches a rendering job, it doesn't just run on one device, say an RTX 3090 or 1660, but rather on a whole host of devices. Using this benchmark and our pricing of $.0019 per Octane benchmark hour, a 3090 would cost about $1.24/hr. The important thing to remember, and the reason we d…