Nice, big fan of browser based multiplayer stuff. I think there's so much potential now to make some crazy browser based games given current state of web apps. Edit: How long did it take you to create?
I've been working on this since 2014, but the actual time spent on development is maybe a few months.
Show HN: I made a browser-based RTS game
21–30 of 65 posts
Re: Show HN: I made a browser-based RTS game
#22I would recommend allowing people to just pick a name and hop in. One of the keys to the success of web games is that there's (often) literally no barrier to entry, including the need to create an account.
I opened a tab to give it a try, but backed out when I had to provide an email to see how it played. Assuming I enjoyed it, I'd then be motivated to make an account to keep track of my play.
Re: Show HN: I made a browser-based RTS game
#23Why can nicknames not contain spaces?
Re: Show HN: I made a browser-based RTS game
#24Cool, the graphics are very reminiscent of Tibia, an old school MMO that I loved as a kid.
Re: Show HN: I made a browser-based RTS game
#25This is awesome, but I do have a nitpick. Using left click to select as well as move feels really unnatural to somebody coming from other RTS games. I probably have over 5k hours in StarCraft 2 and WC3, and that's a lot of muscle memory to contend with.
Is there a documented standard for RTS controls, at least for baseline features?
Re: Show HN: I made a browser-based RTS game
#26Re: Show HN: I made a browser-based RTS game
#27This is awesome, but I do have a nitpick. Using left click to select as well as move feels really unnatural to somebody coming from other RTS games. I probably have over 5k hours in StarCraft 2 and WC3, and that's a lot of muscle memory to contend with.
Re: Show HN: I made a browser-based RTS game
#28This is awesome, but I do have a nitpick. Using left click to select as well as move feels really unnatural to somebody coming from other RTS games. I probably have over 5k hours in StarCraft 2 and WC3, and that's a lot of muscle memory to contend with.
> Using left click to select as well as move feels really unnatural to somebody coming from other RTS games. Is there a documented standard for RTS controls, at least for baseline features?
Re: Show HN: I made a browser-based RTS game
#29I would recommend allowing people to just pick a name and hop in. One of the keys to the success of web games is that there's (often) literally no barrier to entry, including the need to create an account.
My experience is that almost 100% do sign up. Signing up is not a barrier. Funny statistic I had in a game was that while almost 100% did sign up, only 50% of those entered the game. After highlighting the "enter game" button, that 50% went up to something like 85%. But the takeaway is that almost everyone do signup almost automatically.
Re: Show HN: I made a browser-based RTS game
#30Yeah the AI is pretty tough, pretty much only spams workers and warriors. Only issue for me is being able to accurately click on my base and/or individual chars. But otherwise pretty fun!