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Show HN: Tetris, but silly

unit520.net

21–30 of 101 posts

Re: Show HN: Tetris, but silly

#21
post #15

Love it. Tetris is such a well worn cultural institution that its ripe for parody. Reminded me of this Japanese comedy routine involving Tetris[0] Totally doesn't need any Japanese language skills to enjoy [0]: https://www.youtube.com/watch?v=tXpi3JbQiWU

I turned on CC hoping for translation, and it was captioning in Japanese. Lol.

Re: Show HN: Tetris, but silly

#23

I think this is great and a lot of fun. The only improvement I could suggest is that it only seems to clear the bottom line. If I have an incomplete bottom line, but the row above it settles and fills up, it never clears and the rows just keep stacking higher.

I had the same issue. Good fun though. I remember playing bouncy Tetris where all the blocks had a jelly like consistency.

Re: Show HN: Tetris, but silly

#25
post #19
post #16

A funny thing happens if you just press the down arrow and keep it pressed. The game area quickly fills up with squares, and then it just continues to add more shapes until, after a minute or so, the whole page turns black.

I also used this to brute-force completion of lower levels :)

doesn't break for me. I am able to continuously clear lower rows. So now I finally feel good playing tetris.

Re: Show HN: Tetris, but silly

#26
post #3

I like it! For other players: you can pull and push pieces around if they do not align into proper lines by themselves. Clearing lines works!

Yeah...not clear in the instructions or the UI

You can click and drag the fallen parts to complete a row

Cool!!!

Re: Show HN: Tetris, but silly

#27
This is an amazing idea. So original and yet so simple and "obvious" in a way... Excellent execution, too. Bravo.

(I didn't understand one could interact with the fallen pieces until I read the comments here. Maybe some hint somewhere would help...?)

(Also, parameters on the left are distracting; better have good defaults and let the user play. Being able to move the pieces with the gyro when on mobile (as suggested in another comment) would be great.)

Re: Show HN: Tetris, but silly

#28
This is really cool but I have some feedback: being able to drag the pieces removed all of the challenge, so it wasn’t really fun; only the bottom row will clear - this kind of breaks the game when not “cheating” with manually dragging pieces.

Overall, I think if you fixed those two points this would be a great and challenging game.

Re: Show HN: Tetris, but silly

#30
post #27

This is an amazing idea. So original and yet so simple and "obvious" in a way... Excellent execution, too. Bravo. (I didn't understand one could interact with the fallen pieces until I read the comments here. Maybe some hint somewhere would help...?) (Also, parameters on the left are distracting; better have good defaults and let the user play. Being able to move the pieces with the gyro when on mobile (as suggested…

I think goofing around the discovering stuff adds to the fun!
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