Love it. Tetris is such a well worn cultural institution that its ripe for parody. Reminded me of this Japanese comedy routine involving Tetris[0] Totally doesn't need any Japanese language skills to enjoy [0]: https://www.youtube.com/watch?v=tXpi3JbQiWU
Show HN: Tetris, but silly
21–30 of 101 posts
Re: Show HN: Tetris, but silly
#22Re: Show HN: Tetris, but silly
#23I think this is great and a lot of fun. The only improvement I could suggest is that it only seems to clear the bottom line. If I have an incomplete bottom line, but the row above it settles and fills up, it never clears and the rows just keep stacking higher.
Re: Show HN: Tetris, but silly
#24I like it! For other players: you can pull and push pieces around if they do not align into proper lines by themselves. Clearing lines works!
Re: Show HN: Tetris, but silly
#25A funny thing happens if you just press the down arrow and keep it pressed. The game area quickly fills up with squares, and then it just continues to add more shapes until, after a minute or so, the whole page turns black.
I also used this to brute-force completion of lower levels :)
Re: Show HN: Tetris, but silly
#26I like it! For other players: you can pull and push pieces around if they do not align into proper lines by themselves. Clearing lines works!
You can click and drag the fallen parts to complete a row
Cool!!!
Re: Show HN: Tetris, but silly
#27(I didn't understand one could interact with the fallen pieces until I read the comments here. Maybe some hint somewhere would help...?)
(Also, parameters on the left are distracting; better have good defaults and let the user play. Being able to move the pieces with the gyro when on mobile (as suggested in another comment) would be great.)
Re: Show HN: Tetris, but silly
#28Overall, I think if you fixed those two points this would be a great and challenging game.
Re: Show HN: Tetris, but silly
#29Re: Show HN: Tetris, but silly
#30This is an amazing idea. So original and yet so simple and "obvious" in a way... Excellent execution, too. Bravo. (I didn't understand one could interact with the fallen pieces until I read the comments here. Maybe some hint somewhere would help...?) (Also, parameters on the left are distracting; better have good defaults and let the user play. Being able to move the pieces with the gyro when on mobile (as suggested…