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Show HN: Angularis – like Tetris, but based on triangles

angularis.mondaybits.com

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Re: Show HN: Angularis – like Tetris, but based on triangles

#22
post #6

Feels a bit too hard, I've only managed to clear one line. Building straight lines out of triangles seems hard, there are so many overhang pieces. Not saying it needs to be easier but I might need some help to get started.

If the pieces could be rotated by 45° that would help I think?

Re: Show HN: Angularis – like Tetris, but based on triangles

#24
I played it a little bit and I felt like murdering someone ;) Simple reason. I am very decent Tetris player as to me it is a form of meditation. And hot key to rotate that shape is hardwired by now. So to me this has completely spoiled what could be a decent game.

Re: Show HN: Angularis – like Tetris, but based on triangles

#29
There was a game very much like this on the NES called Pyramid[1], and it is notoriously difficult/painful to play, though a lot of the pain is in the repetitive score.

It also had a very wide playfield though, which made clearing lines take for EVER. Playing well also involves making good use of bombs to fix mistakes, because a big problem with this as a concept vs. normal tetris is that it's possible to make unfixable gaps.

[1] https://www.youtube.com/watch?v=nqacpzXY3Ns

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