Show HN: Angularis – like Tetris, but based on triangles
21–30 of 46 posts
Re: Show HN: Angularis – like Tetris, but based on triangles
#22Feels a bit too hard, I've only managed to clear one line. Building straight lines out of triangles seems hard, there are so many overhang pieces. Not saying it needs to be easier but I might need some help to get started.
Re: Show HN: Angularis – like Tetris, but based on triangles
#23I like your sound design choices to use drum machine samples.
Re: Show HN: Angularis – like Tetris, but based on triangles
#24Re: Show HN: Angularis – like Tetris, but based on triangles
#25An annoying thing is that the apparent buttons on the left don't work since a mouse click rotates the block instead. I needed to mute the browser tab because I couldn't click on the sound button.
Re: Show HN: Angularis – like Tetris, but based on triangles
#26Re: Show HN: Angularis – like Tetris, but based on triangles
#27Re: Show HN: Angularis – like Tetris, but based on triangles
#28Re: Show HN: Angularis – like Tetris, but based on triangles
#29It also had a very wide playfield though, which made clearing lines take for EVER. Playing well also involves making good use of bombs to fix mistakes, because a big problem with this as a concept vs. normal tetris is that it's possible to make unfixable gaps.