This is a really interesting technical write-up, but please no. Adding more streaming to the cloud bullshit only adds dependencies, points of failure, costs and energy consumption. Especially when it's for playing games that can easily be emulated on any phone today. Humanity's first goal should be to reduce its energy consumption! This is the opposite of the way forward.
Show HN: I wrote an open source cloud gaming service by WebRTC and Golang
21–30 of 31 posts
Re: Show HN: I wrote an open source cloud gaming service by WebRTC and Golang
#22I recently had the unfortunate situation of watching my girlfriend struggle with doing her job (QC for a AAA game publisher) via RDP (and over a VPN). I looked at Parsec as a solution and it.. didn't work. Although watching her do normal things over the RDP/VPN combo was still painful, writing emails or using internal chat applications was incredibly latency ridden.. But it made me think very seriously about cloud re…
What's the difference between a purely remote IDE vs ssh-ing into a server with VSCode? The latter is my current setup for a homework that requires multi-cpus.
Re: Show HN: I wrote an open source cloud gaming service by WebRTC and Golang
#23"Last year, Google announced Stadia, and It blew my mind. That idea is so unique and innovative." How is it unique and innovative if such services existed for over a decade (OnLive)?
https://www.gdcvault.com/play/1021482/Amazon-AppStream-New-G...
Re: Show HN: I wrote an open source cloud gaming service by WebRTC and Golang
#24I recently had the unfortunate situation of watching my girlfriend struggle with doing her job (QC for a AAA game publisher) via RDP (and over a VPN). I looked at Parsec as a solution and it.. didn't work. Although watching her do normal things over the RDP/VPN combo was still painful, writing emails or using internal chat applications was incredibly latency ridden.. But it made me think very seriously about cloud re…
Eclipse Theia: https://theia-ide.org/ Basically, they repurposed VSCode and made it able to run from a web browser (and remotely).
Codeanywhere: https://www.codeanywhere.com/ AWS Cloud9 clone but not tied to AWS.
Re: Show HN: I wrote an open source cloud gaming service by WebRTC and Golang
#25I recently had the unfortunate situation of watching my girlfriend struggle with doing her job (QC for a AAA game publisher) via RDP (and over a VPN). I looked at Parsec as a solution and it.. didn't work. Although watching her do normal things over the RDP/VPN combo was still painful, writing emails or using internal chat applications was incredibly latency ridden.. But it made me think very seriously about cloud re…
WIP projects are also interesting for me.
Also I was thinking - would it be possible to at least have a virtual VAAPI driver that would send the encoded video straight over the connection and integrate it with something like Xpra? Because I had done some VPN/RDP like sessions via Xpra and videos are the biggest pain really.
Re: Show HN: I wrote an open source cloud gaming service by WebRTC and Golang
#26I recently had the unfortunate situation of watching my girlfriend struggle with doing her job (QC for a AAA game publisher) via RDP (and over a VPN). I looked at Parsec as a solution and it.. didn't work. Although watching her do normal things over the RDP/VPN combo was still painful, writing emails or using internal chat applications was incredibly latency ridden.. But it made me think very seriously about cloud re…
Going further are there any web Linux desktops? Like whole UI, text rendering and input is on a client's side browser. So also graphics with caching and video playback is just sending already encoded data through the wire. Video may need reencoding in case of non-web codecs though. It does not need to do any HTTPS, there is SSH, VPN, WireGuard and Zerotier. WIP projects are also interesting for me. Also I was thinkin…
I tried it a few years ago and found it cumbersome to set up though.
Re: Show HN: I wrote an open source cloud gaming service by WebRTC and Golang
#27Re: Show HN: I wrote an open source cloud gaming service by WebRTC and Golang
#28Earlier quoted context omitted.
Going further are there any web Linux desktops? Like whole UI, text rendering and input is on a client's side browser. So also graphics with caching and video playback is just sending already encoded data through the wire. Video may need reencoding in case of non-web codecs though. It does not need to do any HTTPS, there is SSH, VPN, WireGuard and Zerotier. WIP projects are also interesting for me. Also I was thinkin…
Like Apache Guacamole? It sits between your client and server and turns the RDP/VNC connection to the server into a webapp for the client: https://guacamole.apache.org/ I tried it a few years ago and found it cumbersome to set up though.
More like gtk's broadway backend, but for the whole desktop with fully browser side rendering.
Re: Show HN: I wrote an open source cloud gaming service by WebRTC and Golang
#29Earlier quoted context omitted.
What's the difference between a purely remote IDE vs ssh-ing into a server with VSCode? The latter is my current setup for a homework that requires multi-cpus.
How's the latency on that? - I'm considering doing the same. Any drawbacks?