Author here. Screentop is a tabletop sandbox that supports cards, dice, boards, counters, and hidden player state. In the future I'd like to add scripting support so that more complex game mechanics and rules can be implemented. Client stack: Typescript, React, Apollo, and a custom react-reconciler renderer that targets canvas Server stack: Elixir, Phoenix, Absinthe Happy to answer any questions and would love your f…
Show HN: Screentop.gg – a platform for tabletop games
21–30 of 56 posts
Re: Show HN: Screentop.gg – a platform for tabletop games
#22I couldn't tell if this was different to https://boardgamearena.com/ . But that site does license the games it uses.
Focusing on adding more features and growing the site at the moment. Hope to license official games eventually.
Re: Show HN: Screentop.gg – a platform for tabletop games
#23Author here. Screentop is a tabletop sandbox that supports cards, dice, boards, counters, and hidden player state. In the future I'd like to add scripting support so that more complex game mechanics and rules can be implemented. Client stack: Typescript, React, Apollo, and a custom react-reconciler renderer that targets canvas Server stack: Elixir, Phoenix, Absinthe Happy to answer any questions and would love your f…
I'll be in touch, I'm currently building a new piece of infrastructure to support board-games. I almost have hearts working with full rules, and I want to explore some of the AI side of things.
Re: Show HN: Screentop.gg – a platform for tabletop games
#24Author here. Screentop is a tabletop sandbox that supports cards, dice, boards, counters, and hidden player state. In the future I'd like to add scripting support so that more complex game mechanics and rules can be implemented. Client stack: Typescript, React, Apollo, and a custom react-reconciler renderer that targets canvas Server stack: Elixir, Phoenix, Absinthe Happy to answer any questions and would love your f…
Re: Show HN: Screentop.gg – a platform for tabletop games
#25Author here. Screentop is a tabletop sandbox that supports cards, dice, boards, counters, and hidden player state. In the future I'd like to add scripting support so that more complex game mechanics and rules can be implemented. Client stack: Typescript, React, Apollo, and a custom react-reconciler renderer that targets canvas Server stack: Elixir, Phoenix, Absinthe Happy to answer any questions and would love your f…
A question though, how do you plan on dealing with the inevitable cease and desists as people create unofficial versions of their favourite proprietary games or even games using copyrighted properties?
As far as I know, some game companies...cough cough...wizards of the coast...cough cough...among others get kinda protective of these things.
Re: Show HN: Screentop.gg – a platform for tabletop games
#26Author here. Screentop is a tabletop sandbox that supports cards, dice, boards, counters, and hidden player state. In the future I'd like to add scripting support so that more complex game mechanics and rules can be implemented. Client stack: Typescript, React, Apollo, and a custom react-reconciler renderer that targets canvas Server stack: Elixir, Phoenix, Absinthe Happy to answer any questions and would love your f…
I really need a word for when I'm pissed someone beat me to an idea but delighted that it exists because of them. I'd really like to know more on how to specify a game for your platform. A scripting language is a good idea, but I'd like to see it limited in scope. You don't want your board games to just become video games. I never could figure out where exactly those limits should be.
I want scripting to allow specific mechanics that would be more tedious to perform manually. For example: Draw N cards based on the value of a dice roll. Or to potentially move a turn token around from one player to the next after an action is performed. Haven't though too deeply about implementation yet though.
Re: Show HN: Screentop.gg – a platform for tabletop games
#27I couldn't tell if this was different to https://boardgamearena.com/ . But that site does license the games it uses.
The idea is similar but I wanted to build something a bit more modern than boardgamearea. Focusing on adding more features and growing the site at the moment. Hope to license official games eventually.
The licensing thing is a big thing though. But I think the publishers don't mind as long as the games are well presented and don't have a digital version yet.
Re: Show HN: Screentop.gg – a platform for tabletop games
#28Earlier quoted context omitted.
Hi David, I'm a boardgame designer and a member of the NYC Playtest group. I don't personally do virtual prototypes, but of those who do, Tabletop Simulator is the one they all use. I'm curious what you see as the key differentiators between your app and Tabletop Simulator?
The main difference is that Screentop runs in a web browser. To start a group play session, you can just send someone a URL and there's no need for everyone to purchase / install / setup TTS.
Re: Show HN: Screentop.gg – a platform for tabletop games
#29Author here. Screentop is a tabletop sandbox that supports cards, dice, boards, counters, and hidden player state. In the future I'd like to add scripting support so that more complex game mechanics and rules can be implemented. Client stack: Typescript, React, Apollo, and a custom react-reconciler renderer that targets canvas Server stack: Elixir, Phoenix, Absinthe Happy to answer any questions and would love your f…
This looks really awesome. I just commented today actually in the VR article how the tabletop simulator is about the only VR game that looks appealing just to get a group of people together to play a game like this, but I'd prefer something more quick and easy to pickup and play. This looks exactly like something I was thinking of. A question though, how do you plan on dealing with the inevitable cease and desists as…
Re: Show HN: Screentop.gg – a platform for tabletop games
#30Earlier quoted context omitted.
The main difference is that Screentop runs in a web browser. To start a group play session, you can just send someone a URL and there's no need for everyone to purchase / install / setup TTS.
This also makes it multiplatform. While (paid) TTS supports Windows, Linux and Mac, running on a web browser lets you play this (presumably) on an Android tablet, Chromebook, or iPad.