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Show HN: Bot Land, a game where you fight others via code

bot.land

21–30 of 88 posts

Re: Show HN: Bot Land, a game where you fight others via code

#22

Hey all, I've been working full-time on a game called Bot Land for the last four years, and it just launched: https://bot.land/ In the game, you can make bots with a Scratch-like interface called Blockly or use a subset of JavaScript. Either way, bots are fully automated. Here are some screenshots of the game: https://imgur.com/a/Rs2OWFg Almost all of the development process (~5000 hours) was streamed live on Twitch:…

How the hell did you have the ability to drop 5000 hours on this?

Re: Show HN: Bot Land, a game where you fight others via code

#23

Hey all, I've been working full-time on a game called Bot Land for the last four years, and it just launched: https://bot.land/ In the game, you can make bots with a Scratch-like interface called Blockly or use a subset of JavaScript. Either way, bots are fully automated. Here are some screenshots of the game: https://imgur.com/a/Rs2OWFg Almost all of the development process (~5000 hours) was streamed live on Twitch:…

How the hell did you have the ability to drop 5000 hours on this?

I feel like most people have that much time assuming they cut out time wasting things like Facebook/YouTube/etc.

Re: Show HN: Bot Land, a game where you fight others via code

#24
post #23

Earlier quoted context omitted.

How the hell did you have the ability to drop 5000 hours on this?

I feel like most people have that much time assuming they cut out time wasting things like Facebook/YouTube/etc.

Self-care and wasting time or not equivalent things.

Re: Show HN: Bot Land, a game where you fight others via code

#25

Hey all, I've been working full-time on a game called Bot Land for the last four years, and it just launched: https://bot.land/ In the game, you can make bots with a Scratch-like interface called Blockly or use a subset of JavaScript. Either way, bots are fully automated. Here are some screenshots of the game: https://imgur.com/a/Rs2OWFg Almost all of the development process (~5000 hours) was streamed live on Twitch:…

How the hell did you have the ability to drop 5000 hours on this?

5000 hours is a long time, but you can do it in 5 years with under 3 hours per day. That's within most people's means though you would have to make sacrifices.

Re: Show HN: Bot Land, a game where you fight others via code

#27

Full on programming as a mechanic seems overwhelming, but I like the idea of automation in strategy games I’ll give your game a try, maybe I’ll be proved wrong

There are three levels of scripting you can do:

* None - just ignore the scripting and let the default AI take care of everything. There are some items that can't be used this way, e.g. Teleport and EMP, because the default AI wouldn't know how you'd want to use them. * Blockly - use the block-based scripting to control your bots. This is what I suggest as the step for newcomers who still want to customize their bots' behavior. * BotLandScript - this is a subset of JavaScript that I only recommend for people who already know how to code.

Blockly and BotLandScript should have feature parity (not that they do right now, but the differences are somewhat minor given the target audiences for each), so you don't necessarily have to code (or even know how to code) to play Bot Land. Then again, scripting will certainly give you an advantage.

Re: Show HN: Bot Land, a game where you fight others via code

#28

Hey all, I've been working full-time on a game called Bot Land for the last four years, and it just launched: https://bot.land/ In the game, you can make bots with a Scratch-like interface called Blockly or use a subset of JavaScript. Either way, bots are fully automated. Here are some screenshots of the game: https://imgur.com/a/Rs2OWFg Almost all of the development process (~5000 hours) was streamed live on Twitch:…

How the hell did you have the ability to drop 5000 hours on this?

I think the other comments were interpreting this as "where did you find the time?" rather than "where did you find the other resources to support that time?" (e.g. money and motivation). I've been maintaining a huge FAQ since I've gotten these questions a lot over the last four years, and this one in particular should answer the question: https://github.com/Adam13531/BotLand/wiki/FAQ#how-are-you-af...

I linked that rather than copy/pasting it because you may find other answers interesting on that page. :)

EDIT: I should clarify that 5000 hours is roughly the number of hours that I streamed, not the number of hours that I worked on Bot Land. There were way more hours spent in the background doing all sorts of things (including coding), but the majority of the actual development was on-stream.

Re: Show HN: Bot Land, a game where you fight others via code

#29

Hey all, I've been working full-time on a game called Bot Land for the last four years, and it just launched: https://bot.land/ In the game, you can make bots with a Scratch-like interface called Blockly or use a subset of JavaScript. Either way, bots are fully automated. Here are some screenshots of the game: https://imgur.com/a/Rs2OWFg Almost all of the development process (~5000 hours) was streamed live on Twitch:…

really like the scratch style snapping chunks of logic! nice trailer too

Re: Show HN: Bot Land, a game where you fight others via code

#30

Hey all, I've been working full-time on a game called Bot Land for the last four years, and it just launched: https://bot.land/ In the game, you can make bots with a Scratch-like interface called Blockly or use a subset of JavaScript. Either way, bots are fully automated. Here are some screenshots of the game: https://imgur.com/a/Rs2OWFg Almost all of the development process (~5000 hours) was streamed live on Twitch:…

Awesome. This one goes in my collection of programming games. Thank you. I hope it gains traction.
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