Earlier quoted context omitted.
It's slow because it's abusing what SVG can deliver. It's only a good warning in regards to avoid using the wrong tool for the job. If you want want 3D in the browser, then go WebGL. > It's really a sad story that HTML5 has been evangelized so strongly, yet even ten years later it can't hold a candle to Flash in many regards. Not sad at all. It needs to be evangelized more since it's clear that other solutions did no…
> We have all the features flash had now (and had it for many years now) You have absolutely no idea what you are talking about, yet you're evangelizing HTML5, that's the problem. Talk to somebody who tried to bring Video or 2D(!) animated content over from Flash to the Web. It was (and remains) a total clusterfuck. Not just because of performance but because of compatibility. Flash just worked . Web video or (god fo…
Web video was "fixed" in the dying years of Flash. I remember cursing on HMTL5 video, but it was suddenly got performing really well and switched YouTube to it and never looked back. Just pick a graphics library and you'll be fine if you want to move vector stuff around. If you miss the flash IDE, then it still exists and can export to HTML5 standards.
Being proprietary was just part of the problem. I'm glad it showed us the way but it needed to be gone.