Earlier quoted context omitted.
Definitely - our first version had a lot of white, and also a lot of feedback asking us to make it not-white.
Sounds like a decent opportunity to provide a user option for light or dark themes in their user settings? Maybe even a middle ground grey theme as well?
Show HN: Guilded – build and organize online gaming teams
21–30 of 64 posts
Re: Show HN: Guilded – build and organize online gaming teams
#22looks fantastic! I would love a version of this but for board game groups, but right now, I will organize my Civilization group with it
Re: Show HN: Guilded – build and organize online gaming teams
#23Are you looking into a way to let users add "Custom" games, or request support for a game?
Re: Show HN: Guilded – build and organize online gaming teams
#24So, I went in and tested it out, and it seems like certain games can't be added. Do you manually choose which games to support? If so, what do you do when a group/user wants to add a game that isn't in there? It seems like if someone sees one of their games isn't supported, if it's their primary game, they might just not use the service. Are you looking into a way to let users add "Custom" games, or request support f…
It's a bit of a tradeoff: like you mentioned, this does cause some users to leave when they see that their game isn't available. On the other hand, it does allow us to focus on building a really good experience for the games we support.
Re: Show HN: Guilded – build and organize online gaming teams
#25Do you have any plans for automating this process? Tinder for team finding, maybe? (:
Re: Show HN: Guilded – build and organize online gaming teams
#26Earlier quoted context omitted.
This looks really cool! This is not super related to your business, but do you have any recommendations for how to get started with frontend dev as a beginner? I usually do backend/infra stuff, and the frontend world is overwhelming - particularly CSS. Do you have any tips on the best way to learn CSS? And do you think using React + MobX allows faster dev compared to vanilla javascript?
Thanks! I think the best way to get started right now is to grab the official Facebook create-react-app package, pick something you think would be fun to build, and just start trying to build it and googling/asking questions along the way. The first project might suck, but that's okay. You'll pick it up fast, and the next will be better. React + MobX is my favorite way to build frontend apps now, and MobX does help a…
https://codepen.io/ is a great place for front-end developers to hone their skills without having to worry about any of the setup.
You can use Pug (formerly Jade), Haml, Markdown, Slim, SCSS, Sass, LESS, PostCSS, Stylus, Coffeescript, Typescript, Livescript, Babel, or just plain HTML, CSS and JS without having to set up a thing.
Edit: I'm not affiliated with Codepen. I am however a user.
Re: Show HN: Guilded – build and organize online gaming teams
#27I've seen it before and I think it looks slick. I have one suggestion or maybe observation. Finding a team currently requires to manually apply by browsing through the list. Whenever I see a team with one member inside (and that's how many teams look loke), I don't feel like applying, because there's got to be something off about it, right? So I don't apply. And then, there's this thing where I would have to apply to…
Re: Show HN: Guilded – build and organize online gaming teams
#28So, I went in and tested it out, and it seems like certain games can't be added. Do you manually choose which games to support? If so, what do you do when a group/user wants to add a game that isn't in there? It seems like if someone sees one of their games isn't supported, if it's their primary game, they might just not use the service. Are you looking into a way to let users add "Custom" games, or request support f…
Yeah, we manually choose games to support right now. It was a goal from the beginning to make it feel like you're immersed into your game's environment as soon as you create a team, which requires us to have metadata and assets for the given games. We do get feedback from users requesting games, and we have analytics on what people type into the game suggestions box, so we tend to pick up games that we're missing pre…
Obviously it would need review by your team, for various reasons, but it might be a viable way to get new games in the system faster, without being too much of a burden to the team.
Re: Show HN: Guilded – build and organize online gaming teams
#29So, I went in and tested it out, and it seems like certain games can't be added. Do you manually choose which games to support? If so, what do you do when a group/user wants to add a game that isn't in there? It seems like if someone sees one of their games isn't supported, if it's their primary game, they might just not use the service. Are you looking into a way to let users add "Custom" games, or request support f…
Yeah, we manually choose games to support right now. It was a goal from the beginning to make it feel like you're immersed into your game's environment as soon as you create a team, which requires us to have metadata and assets for the given games. We do get feedback from users requesting games, and we have analytics on what people type into the game suggestions box, so we tend to pick up games that we're missing pre…