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Show HN: Ship 2.0 – A macOS Native Interface to GitHub Issues

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21–30 of 106 posts

Re: Show HN: Ship 2.0 – A macOS Native Interface to GitHub Issues

#21
Given all the 3rd-party integrations available to the web interface (ZenHub, Harvest, to... Grammarly even), what's the point of having a native MacOS-only interface? It seems limiting / backwards to have native applications when there's already a universal web interface.

Are there features that the web interface doesn't have?

Re: Show HN: Ship 2.0 – A macOS Native Interface to GitHub Issues

#22
post #19
post #15

Earlier quoted context omitted.

Yep - it's a 30 day free trial. After that it's $9/month. Like GitHub, we're also offering a plan for organizations that want to provide Ship to their whole team. Our pricing page goes into more detail -- https://www.realartists.com/pricing.html You're right, though - we should mention the free trial part on the front page. Thanks for the feedback and for trying it out!

How do you charge a subscription for a downloadable, native app? Does the app stop working if I stop payments?

The client proxies through their servers, so they probably just break your connection.

Re: Show HN: Ship 2.0 – A macOS Native Interface to GitHub Issues

#23
post #2

Fred, James and I are in the thread and happy to answer any questions about the product and how we built it. There's definitely more detail than made sense to include in the blog post.

This looks cool, but superficially very similar to GitScout. Can you talk about what differentiates your product from that one? I'm not trying to be negative, but as a user of that program, I just want to know a bit more about the differences I can expect before I invest the time to trial your product.

Re: Show HN: Ship 2.0 – A macOS Native Interface to GitHub Issues

#24
post #2

Fred, James and I are in the thread and happy to answer any questions about the product and how we built it. There's definitely more detail than made sense to include in the blog post.

I'm fascinated by how it looks almost confusingly similar to Mail.app. Of course a lot of apps use a three-pane layout, but most seem to deviate from the standard UI one way or another. I don't mean not to criticise it - it definitely makes it fit right in as a native Mac app, but it makes me interested in your thinking behind it.

Re: Show HN: Ship 2.0 – A macOS Native Interface to GitHub Issues

#25
post #16

Why did you develop just for OSX and would you consider supporting other platforms (Linux!) in future?

Well, we had to start somewhere, and macOS is what our team knows best. If there's enough interest, we'd love to support other platforms (including Linux).

Re: Show HN: Ship 2.0 – A macOS Native Interface to GitHub Issues

#26
post #24
post #2

Fred, James and I are in the thread and happy to answer any questions about the product and how we built it. There's definitely more detail than made sense to include in the blog post.

I'm fascinated by how it looks almost confusingly similar to Mail.app. Of course a lot of apps use a three-pane layout, but most seem to deviate from the standard UI one way or another. I don't mean not to criticise it - it definitely makes it fit right in as a native Mac app, but it makes me interested in your thinking behind it.

It's possible that Mail.app was a source of inspiration, and that we often found ourselves asking, "Oh, that's like in email. How do other apps do it?"

Re: Show HN: Ship 2.0 – A macOS Native Interface to GitHub Issues

#27

Given all the 3rd-party integrations available to the web interface (ZenHub, Harvest, to... Grammarly even), what's the point of having a native MacOS-only interface? It seems limiting / backwards to have native applications when there's already a universal web interface. Are there features that the web interface doesn't have?

It's probably faster, easier on the battery, and seems to follow the macOS UI guidelines.

Re: Show HN: Ship 2.0 – A macOS Native Interface to GitHub Issues

#28
post #19
post #15

Earlier quoted context omitted.

Yep - it's a 30 day free trial. After that it's $9/month. Like GitHub, we're also offering a plan for organizations that want to provide Ship to their whole team. Our pricing page goes into more detail -- https://www.realartists.com/pricing.html You're right, though - we should mention the free trial part on the front page. Thanks for the feedback and for trying it out!

How do you charge a subscription for a downloadable, native app? Does the app stop working if I stop payments?

If you cancel or your trial expires, Ship keeps working but it only works with your public repos. The intention is that Ship is always free for open source.

Re: Show HN: Ship 2.0 – A macOS Native Interface to GitHub Issues

#29
post #25
post #16

Why did you develop just for OSX and would you consider supporting other platforms (Linux!) in future?

Well, we had to start somewhere, and macOS is what our team knows best. If there's enough interest, we'd love to support other platforms (including Linux).

If you have decoupled your application logic from the UI, you might wanna look into Qt/QML. Opens up support for a lot of platforms, and you can have a native-looking GUI for both Windows and Linux using the exact same codebase without "ifdeffing".
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