Show HN: Generating fantasy maps – an interactive exploration
21–30 of 65 posts
Re: Show HN: Generating fantasy maps – an interactive exploration
#22From the about page: "This world is set in modern times, so it doesn't have orcs or elves, but rather power plants, motorways and housing projects. But also picturesque old towns, beautiful national parks and lonely beaches. "
It's essentially a fictional OpenStreetMap, and actually uses all the same stack as OSM, with all the data as Creative Commons Attribution-NonCommercial-ShareAlike
Re: Show HN: Generating fantasy maps – an interactive exploration
#23Re: Show HN: Generating fantasy maps – an interactive exploration
#24Re: Show HN: Generating fantasy maps – an interactive exploration
#25Reminds me of a bit in one of Neal Stephenson's books where a MMORPG company hired a team of geologists to generate a geologically plausible map for their game. The hardest part of their job was finding ways to integrate the parts of the world that had been made up without any regard geology and made no sense in their model.
A cool part was one of the engineers complaining when a powerful user cast a spell that deformed the landscape. The whole world was a huge finite element simulation so that one spell cause CPU usage to spike as whole world had to be updated.
The book was fun, sort of a thriller, but I felt Stephenson could have done more exploring the world of the MMO game. A rare complaint for him.
Re: Show HN: Generating fantasy maps – an interactive exploration
#26Re: Show HN: Generating fantasy maps – an interactive exploration
#27This is really cool. I'm going to bookmark this and look in to it more in-depth. I've always wondered about how to generate maps for a game. Good job.
reddit.com/r/worldbuilding is an excellent community for such things as well
And don't get me started on the rivers...
Re: Show HN: Generating fantasy maps – an interactive exploration
#28Reminds me of a bit in one of Neal Stephenson's books where a MMORPG company hired a team of geologists to generate a geologically plausible map for their game. The hardest part of their job was finding ways to integrate the parts of the world that had been made up without any regard geology and made no sense in their model.
Reamde was the book if any are interested. A cool part was one of the engineers complaining when a powerful user cast a spell that deformed the landscape. The whole world was a huge finite element simulation so that one spell cause CPU usage to spike as whole world had to be updated. The book was fun, sort of a thriller, but I felt Stephenson could have done more exploring the world of the MMO game. A rare complaint…
Re: Show HN: Generating fantasy maps – an interactive exploration
#29If the novels were as bad as he says they were, maybe he can crank out some random(ly bad) prose to go with it, and get Amazon-rich. (And/or, this might make an interesting companion project.)
You might not need to pass the Turing test, but even getting the "Eye of Argon" out of something random would be pretty impressive.