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Show HN: Randomly generated metal riffs using Web Audio API and React

djen.co

21–30 of 43 posts

Re: Show HN: Randomly generated metal riffs using Web Audio API and React

#26

Amazing job :) I'd love to see it with deephouse or techno sounds. It's so tempting to fork the repo. Here's my madness: http://djen.co/#share/opYJd9

I would be down to work on deep house and techno fork with you !

While not quite what you're looking for, "Acid Defender" is a WebAudio game that generates random acid house sequences as part of the game play:

http://cappel-nord.de/webaudio/acid-defender/

Re: Show HN: Randomly generated metal riffs using Web Audio API and React

#30
post #25

Can you make the settings link more prominent. I left the page before even noticing it. Came back because of the comments.

How does that look now?

Better, but in my opinion it should be styled as a button not just text.

It doesn't feel like a part of the tool since it appears outside of the initial box.

I understand you put it outside of the box because it loads more boxes below the entire tool, and now that I know about it it makes "sense." But my initial impression is to ignore anything outside of that box.

I think your best bet for brand spanking new users is to place it as a button inside the box in between the "generate rift" and "play" button to make it stand out.

You're literally hiding 80% of this tool from initial users. I clicked "generate" a few times then bounced at first.

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