Have you tried out The Resistance?
Show HN: A Werewolf bot for Slack
21–30 of 43 posts
Re: Show HN: A Werewolf bot for Slack
#22Have you tried out The Resistance?
Resistance is one of my favourite games of this type. It's great when you have 2 or 3 really talky people. Kind of falls apart when everyone is quiet though.
I've also seen quiet groups completely come around if you act a little more like a moderator and start asking questions. Have everyone say who they are and why. Always ask people why they voted a certain way. Its usually not too hard to get the quiet ones talking.
Re: Show HN: A Werewolf bot for Slack
#23Re: Show HN: A Werewolf bot for Slack
#24I've never heard of this game, maybe a description or link to a wikipedia page[1] in the readme would be good. 1. https://en.wikipedia.org/wiki/Mafia_(party_game)
I've played it as "Mafia" but never as "Werewolf" so thanks for the informed link.
Re: Show HN: A Werewolf bot for Slack
#25Re: Show HN: A Werewolf bot for Slack
#26I've never heard of this game, maybe a description or link to a wikipedia page[1] in the readme would be good. 1. https://en.wikipedia.org/wiki/Mafia_(party_game)
I've played it as "Mafia" but never as "Werewolf" so thanks for the informed link.
having cards available as reminders of who's alive is very helpful
Re: Show HN: A Werewolf bot for Slack
#27As I don't use Slack, I'm totally building an IRC version of this. Actually, I'd prefer frontend-agnostic, so I can hook the logic to IRC/matrix/XMPP/websockets.
Re: Show HN: A Werewolf bot for Slack
#28This is neat, but I still wonder where people get the time to play games like this.
Re: Show HN: A Werewolf bot for Slack
#29I've never heard of this game, maybe a description or link to a wikipedia page[1] in the readme would be good. 1. https://en.wikipedia.org/wiki/Mafia_(party_game)
Re: Show HN: A Werewolf bot for Slack
#30I've never heard of this game, maybe a description or link to a wikipedia page[1] in the readme would be good. 1. https://en.wikipedia.org/wiki/Mafia_(party_game)
And there is this great story in Wired on the history and popularity of this game, especially at tech conferences: http://www.wired.co.uk/magazine/archive/2010/03/features/wer...
The previous year, students had arranged a real-time version of the game, so that, each night, the mafia would vote and eventually someone would go knock on the victim's door. At some point, a maid found a piece of paper in someone's dorm, listing a "God", the names of people who had been "killed", who was to be killed that night, etc. The police were called.
The matter was eventually cleared up, but from then on, the camp imposed a strict policy of no "Mafia". People were free to play equivalent games, as long as the vocabulary of the game was not something that could conceivably lead to a repeat incident.