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Show HN: I built a word game. My mom thinks it's great. What do you think?

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Re: Show HN: I built a word game. My mom thinks it's great. What do you think?

#192
post #71

Product manager ex. game designer with a number of puzzle/word game in operation here. - Having a timer (urgency) is usually not a very good idea for thinky games. If you insist on having a timer consider making it count upwards. - Additionally as other commenters mentioned is the game is a time trial it needs an explicit “Start” button. Also stop the timer when user is not playing e.g. reading the rules. - There’s n…

Thank you. I really appreciate product people.

Re: Show HN: I built a word game. My mom thinks it's great. What do you think?

#193
Nice job! Pretty fun game.

Only improvement ideas I have are for a smoother start for new players:

1. Let the user start the game themselves so that they have a chance to read the rules without a stressful first impression.

2. Use a different label text than "Build your word here" as it sounds like a drag and drop target rather than an output.

Re: Show HN: I built a word game. My mom thinks it's great. What do you think?

#194
post #186
post #71

Product manager ex. game designer with a number of puzzle/word game in operation here. - Having a timer (urgency) is usually not a very good idea for thinky games. If you insist on having a timer consider making it count upwards. - Additionally as other commenters mentioned is the game is a time trial it needs an explicit “Start” button. Also stop the timer when user is not playing e.g. reading the rules. - There’s n…

>There’s no point of having a “Play again” option for a Wordle style daily game, the thinking part is already done, so any replay is just an exercise in dexterity. What if i'm handing it to a friend/spouse to play to beat my time? >Consider having some sort of overarching thing in your puzzle, so it’s not just five words on a specific topic to guess, but something more, like a hidden word across all five etc. This ma…

>What if i'm handing it to a friend/spouse to play to beat my time?

I generally find it more effective to improve the parts that concern most of the audience, like the timer that is seen by every player. The pass-and-play use case is valid but seems pretty rare.

>That just sounds like your idea for a different type of game. I like his current idea for this game.

Yes, it’s a part of giving feedback, the author might not like any of my comments and is free to ignore them, it’s their game. But why do _you_ seem so irritated about it?

Re: Show HN: I built a word game. My mom thinks it's great. What do you think?

#195
- love the concept, it was unclear at first how to delete a single letter when the button clears the whole word. - I see the comments about a timer but maybe the user can have the option to enable/disable. - Ability to make words more challenging - ability to play previous day games - pop-up instructions for new users - would my mom know what to do when playing for the first time?

Re: Show HN: I built a word game. My mom thinks it's great. What do you think?

#196
post #188

While the game is ok, there's unfortunately a problem on Firefox on Android. I know, who cares, only three people in the planet use Firefox on Android. But if you want to know anyway... The problem is the sizes are not adjusted correctly and so the fixed header/upper part overlaps the scrambled word list, almost completely hiding the first word. You can, through some tricky scrolling, manage to see it and then solve…

Fwiw, I am one of the other two people with Firefox on Android and am not having this issue, so it might be a question of screen size rather than browser?

Could be, but I've tried on the same phone on Chrome and it works there.
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