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Show HN: Breakout with a roguelite/vampire survivor twist

breakout.lecaro.me

191–196 of 196 posts

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#191

Earlier quoted context omitted.

The stats are kept in localstorage, but i forgot to ask for permanent storage, i'll add this to the todo.

some more feedback, hopefully still welcome, The '+1 choice permanently' is maybe '+1 choice until run end', I knew it sounded too good to be true hehe It would be nice to see which level I am on between levels since that influences choice. 11,531, but more than 10k score from a single level in a few seconds, but it was seriously overloaded! Might be worth to merge 50 coins into fat coins when that happens? The +1 le…

Thanks for the feeback, very welcom of course. I have to ctrl+f for "hours ago" to find recent messages in the conv, HN is taking some time to tame. For the coins merge, it's already the case, coins sometimes contain more "points" than they seem, once you have at around 300 coins on screen. I suspect the pause/lag could be js garbage collection, there's still a lot to do concerning reuse of particles and coins to avoid sipping on the ram every frame.

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#192

Renan, this is absolutely captivating! I randomly downloaded it from F-Droid a few days ago, and I've played it a lot (100% unlocked and 66k high score so far, still looking for even more strategies though). I wanted to bring to your attention a bug that can abruptly end a run: the Respawn perk may cause the ball(s) to keep floating in the void, with no bricks left to hit (it has happened twice, I suppose it's relate…

Hi Mick, 1. I'll improve the onboarding, but it's a balance between too much text and too little. I think i'll "unlock" some things like the default perk, extra upgrades by playing better, etc.. after a while, and explain them at that time. 2. You can click menu/unlocks/perk name to try the perk, but only for one level. Maybe i could instead start a normal run with that perk. 3. clicking the score at the top right le…

1. I agree about the balance, and I also like the ideas you suggested.

2. Yeah, I noticed. It'd be great if the run would continue from there!

3. Oh, I had never noticed that (maybe because it doesn't really look like a button nor a link). Totally not a "missing feature" issue then (and maybe more like an affordance issue).

4. All nice ideas, but as you mentioned they can definitely wait. Also, let me reiterate that the game is already great, no big change is needed in my opinion. A few small additions might be nice, but I'd keep it simple (and from what I could gather we should definitely agree on this one).

As for the bug, I'll see if I manage to reproduce it on the web version when I have a bit more time. And don't worry about the fix, there's no hurry of course.

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#193

Renan, this is absolutely captivating! I randomly downloaded it from F-Droid a few days ago, and I've played it a lot (100% unlocked and 66k high score so far, still looking for even more strategies though). I wanted to bring to your attention a bug that can abruptly end a run: the Respawn perk may cause the ball(s) to keep floating in the void, with no bricks left to hit (it has happened twice, I suppose it's relate…

Hi Mick, 1. I'll improve the onboarding, but it's a balance between too much text and too little. I think i'll "unlock" some things like the default perk, extra upgrades by playing better, etc.. after a while, and explain them at that time. 2. You can click menu/unlocks/perk name to try the perk, but only for one level. Maybe i could instead start a normal run with that perk. 3. clicking the score at the top right le…

[deleted]

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#194

Earlier quoted context omitted.

Hi Mick, 1. I'll improve the onboarding, but it's a balance between too much text and too little. I think i'll "unlock" some things like the default perk, extra upgrades by playing better, etc.. after a while, and explain them at that time. 2. You can click menu/unlocks/perk name to try the perk, but only for one level. Maybe i could instead start a normal run with that perk. 3. clicking the score at the top right le…

1. I agree about the balance, and I also like the ideas you suggested. 2. Yeah, I noticed. It'd be great if the run would continue from there! 3. Oh, I had never noticed that (maybe because it doesn't really look like a button nor a link). Totally not a "missing feature" issue then (and maybe more like an affordance issue). 4. All nice ideas, but as you mentioned they can definitely wait. Also, let me reiterate that…

Update on the bug: I could not reproduce it on the web version, but in the process I have found something else.

(I already emailed the videos to Renan, I'm posting this here to the benefit of all future lurkers).

1. The ball goes through Sturdy bricks sometimes, but it does not break nor bounce back after hitting them (and indeed this does not cause a miss). I guess this is somehow related to Color Piercing or Piercing (or both).

2. Easy Cleanup activates twice if the latest Respawn happens before all the coins have been caught or fallen off screen (I had Lv 1 on both perks). Here's what happened: the ball hit the second to last brick, the last one is automatically destroyed, but then another one gets respawned and quickly destroyed again.

The first one is a bit jarring, the second one is so marginal that I doubt it even warrants the time investment (but I thought you better knew about it).

Also, two more non-bug related updates:

3. Boring cheat – I found out a way to farm points: if you have Respawn Lv 3 or 4 you can endlessly hit the same cluster of bricks, and if you manage to put the pluck in a comfortable position (i.e. straight line) it's very easy to farm plenty of coins with the aid of appropriate combo perks. No video though, this happened on the app while I was playing casually (it's quite easy to reproduce, though). I wouldn't do that because it's mind-numbingly dull, but still I'm not sure this kind of play is intended or if it should even be allowed.

4. Combo balancing – one thing that makes the best strategy overly dominant is the way combo resets abruptly with everything other than Compound Interest, which pairs exceptionally well to Coin Magnet (which is in itself instrumental to scoring high). If the other combos would scale down accordingly (i.e. 1 coin less when you hit the walls/ceiling/puck – or at least drop some percentage, but not all of the combo at once). This would instantly make many more strategies and combinations viable, because right now it doesn't make much sense to pair Compound Interest to any other combo perks (except in very specific circumstances).

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#195

Earlier quoted context omitted.

some more feedback, hopefully still welcome, The '+1 choice permanently' is maybe '+1 choice until run end', I knew it sounded too good to be true hehe It would be nice to see which level I am on between levels since that influences choice. 11,531, but more than 10k score from a single level in a few seconds, but it was seriously overloaded! Might be worth to merge 50 coins into fat coins when that happens? The +1 le…

Thanks for the feeback, very welcom of course. I have to ctrl+f for "hours ago" to find recent messages in the conv, HN is taking some time to tame. For the coins merge, it's already the case, coins sometimes contain more "points" than they seem, once you have at around 300 coins on screen. I suspect the pause/lag could be js garbage collection, there's still a lot to do concerning reuse of particles and coins to avo…

I still get a few: 'You caught 0 coins out of 0 in 0 seconds (+1 upgrade and choice). You missed 0 times (+1 upgrade and choice). Well done !' it would be nice to see score from final level, because it is normally too hectic to see whilst playing! The level thing looks better, but maybe 8 instead of 7, then goes to 9 instead of 8, 10 instead of 9. I had a peek at the code, because there was a strange symbol like a pair of eyes at the top, maybe it was the heart. I play desktop, and when the mouse moves out of bounds left or right, it doesnt move the paddle at all until back within bounds, that is what normally ends my game.

I try to resist playing more because I reached Worms and realised I ran out of perks. Well done again, and best of luck if you commercialise the game.

PS and if you click your username in HM you can access all your comments, it might be easier searching for replies.

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#196

Earlier quoted context omitted.

I realize now this is a streak counter not a number of lives, which I think is even less intuitive. Having lives, coins and streak counters outside the play area I think would be better.

So, the coins counter, aka score, is at the top right. The combo is on the puck, it's an important number because most of the strategy is about increasing it and catching the extra coins that fall. I agree that it's not the best place to put it on desktop, but there are fewer options on mobile. I'll see how it feels to put it at the top, or even replace the score with just the combo display. You start with just one l…

Played again this week. I think the reason I missed the counters before is that they aren't adjacent to the play field and on a wide screen device, they are "way off in the distance", so to speak.
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