Earlier quoted context omitted.
There is a glitch on the momentum level, where the marble gets stuck behind a wall after dropping into a hole.
I got stuck in the spiral slide on the same level. I got the impression framerate glitches are affecting the collision detection (common physics implementation pitfall). I could be wrong though. Still, very cool. Too cool to waste on marketing in fact :)
Show HN: A Marble Madness-inspired WebGL game we built for Netlify
191–200 of 243 posts
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#192Well, I'd love to know what Netlify does, but... #1. I could not find pricing anywhere. #2. The "ROI calculator" steered me to enter in my name, e-mail, and phone number. I don't want to sign up to get spam from a salesman just to find out the basics about some tool or platform. #3. Wikipedia's page for Netlify has a content warning that the content appears to be an ad brochure, but at least it said this: "Netlify is…
Used Netlify back in the day (prior to Cloudflare pages / workers sites). The experience was largely smooth. HOWEVER, pricing was both opaque and prone to explode without warning, with little to no way of setting billing limits. Ultimately, that was too risky for the kind of small-ish projects I'm running. They had the Netlify CMS for a while, which I quite liked. But that's gone now. Be interesting to know what thei…
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#193This game is way better than it needs to be for a quick burst of advertising. Not only is the implementation fantastic, with perfect controls, but the level design is also great. I really enjoyed the multiple routes and the fact you can skip most of the advertising displays. It seems such a shame that this isn't a full game. Removing the advertising and adding more complex levels with puzzles would make for a perfect…
> Not only is the implementation fantastic, with perfect controls, but the level design is also great. I was surprised how well the WASD controls worked. Perfectly intuitive.
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#194I'm one of the developers who worked on this project. Happy to answer any questions. More info on the project here: https://www.littleworkshop.fr/projects/5milliondevs/
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#195Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#196Earlier quoted context omitted.
add a built in timer and I bet people would speed run this thing
Thanks for playing. Actually, your time is displayed once you finish the experience (there are 5 levels in total). During the project, we discussed adding a speed-run mode but ultimately had to drop this feature due to time constraints. However, we intentionally included some shortcuts in the level design with that intent in mind.
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#19715 mins 31 secs, including reading all the promo material.
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#198Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#199Earlier quoted context omitted.
> Not only is the implementation fantastic, with perfect controls, but the level design is also great. I was surprised how well the WASD controls worked. Perfectly intuitive.
Mobile control smooth as well
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#200I can't find anyone else mentioning this here, so interesting fact, marble madness was designed by mark cerny https://en.m.wikipedia.org/wiki/Marble_Madness https://en.m.wikipedia.org/wiki/Mark_Cerny Who is better known for designing the PS4 and PS5. Edit: can someone explain what netlify does? I visited the site, and while I appreciate it can be difficult to explain these things in marketing blurb, I really came awa…
I don't know if its still the case but 5+ years ago, Netlify was a pretty robust Jamstack host with built-in CI/CD deployment via git if you didn't want to manage your own VPS.