Gameplay feedback: Mohawk (helicopter) and Prowler (stealthy) don't seem worth it. The helicopter dies from a single stray rocket, random spam and attacks from behind. Alt+arrow for strafe worked in DooM because field of view always pointed away from the player. Here, strafing is hard to get used to. Since there are already 2 keys for ability, why not make one of them "strafe left" and the other "strafe right" ? Also…
Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game
191–200 of 316 posts
Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game
#192Really fun game. Very smooth and addictive. Curious to know about tech stack
Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game
#193A lot of friendly fire among the HN crowd. "Make go boom" appears to be our goal.
Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game
#1941. Was cross-hair/radar lock, omitted on purpose to improve screen on time or would any upgrade give that ability ?
2. Analytics - In the free for all, do see players avoiding other players if they see their country flag on them?
Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game
#195I opened this game in an incognito tab. And started dev tools. The entire game is only 2.8 MB. It loads fast. Such graphics, much small. A lesson for modern web developers about website obesity and performance.
Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game
#196I opened this game in an incognito tab. And started dev tools. The entire game is only 2.8 MB. It loads fast. Such graphics, much small. A lesson for modern web developers about website obesity and performance.
Am I horribly out of touch to think that 2.8 MB seems big for this level of complexity? I'm not saying every web game needs to be a js1k, but that's roughly the size of a well-above-average SNES or Genesis game (e.g. Super Metroid or Phantasy Star IV).
Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game
#197Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game
#198Kind of reminds me of SubSpace. I think, it has been a very long time since I've played it.
The netcode in subspace was a bit better, probably due to needing to deal with 200ms+ pings that were common back in that era.
Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game
#199Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game
#200Gameplay feedback: Mohawk (helicopter) and Prowler (stealthy) don't seem worth it. The helicopter dies from a single stray rocket, random spam and attacks from behind. Alt+arrow for strafe worked in DooM because field of view always pointed away from the player. Here, strafing is hard to get used to. Since there are already 2 keys for ability, why not make one of them "strafe left" and the other "strafe right" ? Also…
Helicopter all day! That fire rate is so good! To each their own :)