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Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

airma.sh

191–200 of 316 posts

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#191
post #156

Gameplay feedback: Mohawk (helicopter) and Prowler (stealthy) don't seem worth it. The helicopter dies from a single stray rocket, random spam and attacks from behind. Alt+arrow for strafe worked in DooM because field of view always pointed away from the player. Here, strafing is hard to get used to. Since there are already 2 keys for ability, why not make one of them "strafe left" and the other "strafe right" ? Also…

Helicopter all day! That fire rate is so good! To each their own :)

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#194
Congratulations, great game.

1. Was cross-hair/radar lock, omitted on purpose to improve screen on time or would any upgrade give that ability ?

2. Analytics - In the free for all, do see players avoiding other players if they see their country flag on them?

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#195

I opened this game in an incognito tab. And started dev tools. The entire game is only 2.8 MB. It loads fast. Such graphics, much small. A lesson for modern web developers about website obesity and performance.

Am I horribly out of touch to think that 2.8 MB seems big for this level of complexity? I'm not saying every web game needs to be a js1k, but that's roughly the size of a well-above-average SNES or Genesis game (e.g. Super Metroid or Phantasy Star IV).

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#196

I opened this game in an incognito tab. And started dev tools. The entire game is only 2.8 MB. It loads fast. Such graphics, much small. A lesson for modern web developers about website obesity and performance.

Am I horribly out of touch to think that 2.8 MB seems big for this level of complexity? I'm not saying every web game needs to be a js1k, but that's roughly the size of a well-above-average SNES or Genesis game (e.g. Super Metroid or Phantasy Star IV).

Yes, but that's what the world without Flash games looks like. :)

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#198
post #20

Kind of reminds me of SubSpace. I think, it has been a very long time since I've played it.

Yup, pretty much same mechanics.

The netcode in subspace was a bit better, probably due to needing to deal with 200ms+ pings that were common back in that era.

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#200
post #156

Gameplay feedback: Mohawk (helicopter) and Prowler (stealthy) don't seem worth it. The helicopter dies from a single stray rocket, random spam and attacks from behind. Alt+arrow for strafe worked in DooM because field of view always pointed away from the player. Here, strafing is hard to get used to. Since there are already 2 keys for ability, why not make one of them "strafe left" and the other "strafe right" ? Also…

Helicopter all day! That fire rate is so good! To each their own :)

Ya. Just spam attach in a straight line to wipe out everyone in your path.
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