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Show HN: I got laid off from Meta and created a minor hit on Steam

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181–190 of 379 posts

Re: Show HN: I got laid off from Meta and created a minor hit on Steam

#181
Now that you have some reputation, and insight into what the publisher does to get your game out there.

Do you think your next game will be managed completely on your own and reap all of the profits (—steam cut)? Do you still see value of using current or another publisher?

Re: Show HN: I got laid off from Meta and created a minor hit on Steam

#182
post #135

Earlier quoted context omitted.

The most pushback you get while building it if there is no money coming in. They see you working a lot, being stressed, but still struggling financially, so from their side it's hard to see the benefit of doing it.

I mean video games are notoriously competitive, and very little money comes in until it launches after a year of building. It was not impossible OP was going to launch to 4000 customers. I think OP’s story is inspiring, and I’m happy to hear he had support, but I could also see a wife being upset her previously highly paid husband is working on a video game, and presumably a low salary from a publisher (if any). When…

he worked at facebook for 10 years, so there is a lack of distraction in relationships that don't have financial stress if this was managed only moderately well in those 10 years

A facebook compensation package for 10 years + the pandemic rally. any trade and speculation with a 6 figure account would be multiple seven figures

its important to put these things into perspective

although there are a lot of risk averse people in big tech, irrationally afraid of not having corporate salary coming in, there are far fewer partners that base their identity on their partner being employed when the partner is wealthy already

Re: Show HN: I got laid off from Meta and created a minor hit on Steam

#183
post #79
post #9

Damn nice. Love seeing indies make it! I hope for a small fraction of your level of success when I finally ship Tentacle Typer.

Wishlisted! I love the premise and the look of your game! Good luck!!

Thank you!

Re: Show HN: I got laid off from Meta and created a minor hit on Steam

#184
post #91

How did you structure your work in the first year? Did you set specific goals or just follow what felt right? Where did your motivation and energy come from, and how did you keep momentum?

The game took one year to make and I am a severe workaholic, so, I found it easy to just put the pedal to the floor for exactly one year (and then simply die afterwards, lol)

but like it's a creative thing, you must have had moments where you weren't sure?

Re: Show HN: I got laid off from Meta and created a minor hit on Steam

#188
This is an amazing story, nice work, and congrats on the hit! Looks like a lot of fun. I've always wanted to buckle down and make the RPG of my dreams, but working full-time just doesn't make that feasible, and I care very deeply about balance (i.e. not "working" outside of work) unless I have an idea that's achievable in a short amount of time and won't burn me out.

Looks like the hard work paid off for you! Maybe if I can retire early I'll finally realize a similar dream.

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