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Show HN: Lander, a lunar lander style web game

ehmorris.com

181–185 of 185 posts

Re: Show HN: Lander, a lunar lander style web game

#181
Very addictive.

One thing that would be interesting would be a mode where you have limited fuel.

Also, the ability to set different buttons would be good. Towards the end of the landing I want to use one hand for left-right, and the other for the booster rocket, and this is awkward.

Re: Show HN: Lander, a lunar lander style web game

#182

Earlier quoted context omitted.

Apparently the timing isn't tied to the framerate, so after I ran the game on a faster computer I got 2 seconds quite consistently A smooth… wait… you crashed Score: 28.7 point crash Speed: 80.4mph Angle: 178.4° Time: 2 seconds Flips: 0 Max speed: 80.4mph Max height: 185ft Engine used: 1 times Boosters used: 2 times https://ehmorris.com/lander/

Yeah that is a flaw. You could also just make your browser window very short on desktop. I think if it’s shorter than the lander height you may land in 0 seconds?

I made my browser short and then zoomed the window as large as possible

Daily Challenge #5 8.4 point crash

3.2mph | 82.2° | 0 flips So, so close to a landing, but still a crash

https://ehmorris.com/lander/ 0 seconds Max: 3.2mph | 12ft Game size: 191x57

Re: Show HN: Lander, a lunar lander style web game

#184

Still addicted. Two suggestions: 1. Factor in time to landing in the score; faster times score higher. 2. Add an option to make the meteor debris damaging.

Reading more of the discussion, I withdraw the suggestion of incorporating time into the score. It's rendered moot by both the window height and (potentially) the computer clock speed affecting the timing.
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