Earlier quoted context omitted.
I would argue that the visual presentation and interface is a big part of what makes a puzzle, and changes how it is perceived, and therefore it is a new type of puzzle.
Fair enough. Depends how you arrange your ontology. But then anything is a new type of problem, so the claim becomes meaningless.
Show HN: I may have created a new type of puzzle
181–190 of 485 posts
Re: Show HN: I may have created a new type of puzzle
#182Re: Show HN: I may have created a new type of puzzle
#183It's beautiful! Looks like the optimal solution is 26 steps: https://github.com/polkerty/dog-bunny-puzzle-solver
There are 200 ways of doing this (if you don't distinguish between the 2 bunnies when they're on the same tile, 420 if you do).
If you merge together moves involving the same animal there are only 4 (with length 15).
https://gist.github.com/wrbs/5824e9b17c55b5ad3d8467f93e12ed8... (svg graph of the 4)
Re: Show HN: I may have created a new type of puzzle
#184This is HN and almost nobody is talking about how this was coded. The snapping is great. The tweening is great. I guess this is uses draggable? It could have gone wrong a thousand ways but its a great success in terms of usability (I'm on mobile) in terms of the puzzle itself I found it a bit confusing, but I'm sure you'll figure it out. it takes real initiative to just code a thing and try things out
Re: Show HN: I may have created a new type of puzzle
#185Re: Show HN: I may have created a new type of puzzle
#186Earlier quoted context omitted.
Fair enough. Depends how you arrange your ontology. But then anything is a new type of problem, so the claim becomes meaningless.
When you're solving the sliding cars puzzle as a person you're not thinking of graphs. The experience of solving OP's puzzle is entirely different from the one you mention. In theory you could stop, write down the underlying graph representation and solve it that way I suppose. Does anyone do that though?
Re: Show HN: I may have created a new type of puzzle
#187I am completely lost. How do you play this?
Drag animals from one node onto another. Some edges are one-way (marked with an arrow). Some edges are only open when an animal is (or is not) on a certain space, as indicated by the text on that edge. More than one animal may share a node at the same time.
Re: Show HN: I may have created a new type of puzzle
#188If this is by Conrad Barski (the Land of Lisp author), I wonder if early versions were done in Lisp and translated to JavaScript or whatever is needed for the web. Just curious how the development went.
I have a puzzle generator in zig (tuned to be super fast at brute force graph generation) The front end is boring JavaScript, because I use react relay a lot on other projects, which is not clojurescript compatible
Re: Show HN: I may have created a new type of puzzle
#189(author here) Great feedback! Yes, I am the "Land of Lisp" guy Sorry about the potential epilepsy trigger- that was the fastest way I could think of to code a quick "reward effect", I will do something different in the next version. I didn't really expect anyone to care enough to solve the puzzle lol. Now that I know people like the puzzle, I will build out the website and post regular puzzles, follow my Twitter @lis…
Re: Show HN: I may have created a new type of puzzle
#190Or maybe even sokoban