Show HN: I made a web game called Almost Pong
181–189 of 189 posts
Re: Show HN: I made a web game called Almost Pong
#182Brought back old memories of the "Paddle War" in Commander Keen.
Re: Show HN: I made a web game called Almost Pong
#183Re: Show HN: I made a web game called Almost Pong
#184Re: Show HN: I made a web game called Almost Pong
#185Let me use this thread to tell this somewhat related story of mine. When I was still at university we had a C class and were doing it in a computer lab with partners (back then very few students could afford a laptop). I was always partnering up with the same friend. Since we were a bit bored with the class we started building our own pong in C. Rendering was done in ASCII in the command line, with paddles being 3 pi…
Ever heard of Arkanoid[1] ? Your changes maps pretty much to what the bonus pills did in Arkanoid. Some possibility in Arkanoid that you did not mention in your version: - Makeing the paddle wider or narrower - Multi-ball - Capturing / releasing the ball when it hits the paddle. - Destructive ball (pass through walls) - Extra life [1] https://www.classicgame.com/Arkanoid
Sharing to good and bad bonuses between us (the two players) definitely added a cherry on top of this experience though.
Re: Show HN: I made a web game called Almost Pong
#186This is addicting! Make it a mobile app! (Should be simple with Unity) Create a launching website, add branding (keep it simple) And ad a daily challenge / and allow users to share it. 80% sure your game will grow fast in MAU
>Make it a mobile app! May I ask why? Like Wordle, this game seems perfect for the web browser. Not every game needs to be an app; virtually all mobile browsers allow you to shortcut a website to your phone's dashboard. Wordle demonstrates the general public is still perfectly happy to access a web based game. I also can't see need to rewrite it in a fully fledged game engine, such as Unity? That seems to me to add a…
Re: Show HN: I made a web game called Almost Pong
#187This is addicting! Make it a mobile app! (Should be simple with Unity) Create a launching website, add branding (keep it simple) And ad a daily challenge / and allow users to share it. 80% sure your game will grow fast in MAU
>Make it a mobile app! May I ask why? Like Wordle, this game seems perfect for the web browser. Not every game needs to be an app; virtually all mobile browsers allow you to shortcut a website to your phone's dashboard. Wordle demonstrates the general public is still perfectly happy to access a web based game. I also can't see need to rewrite it in a fully fledged game engine, such as Unity? That seems to me to add a…
Re: Show HN: I made a web game called Almost Pong
#188Earlier quoted context omitted.
>Make it a mobile app! May I ask why? Like Wordle, this game seems perfect for the web browser. Not every game needs to be an app; virtually all mobile browsers allow you to shortcut a website to your phone's dashboard. Wordle demonstrates the general public is still perfectly happy to access a web based game. I also can't see need to rewrite it in a fully fledged game engine, such as Unity? That seems to me to add a…
Retention and engagement is much higher in mobile apps. Allowing you to get a much higher ARPU. Especially for games with In App Purchases.