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Show HN: I made a web game called Almost Pong

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Re: Show HN: I made a web game called Almost Pong

#185

Let me use this thread to tell this somewhat related story of mine. When I was still at university we had a C class and were doing it in a computer lab with partners (back then very few students could afford a laptop). I was always partnering up with the same friend. Since we were a bit bored with the class we started building our own pong in C. Rendering was done in ASCII in the command line, with paddles being 3 pi…

Ever heard of Arkanoid[1] ? Your changes maps pretty much to what the bonus pills did in Arkanoid. Some possibility in Arkanoid that you did not mention in your version: - Makeing the paddle wider or narrower - Multi-ball - Capturing / releasing the ball when it hits the paddle. - Destructive ball (pass through walls) - Extra life [1] https://www.classicgame.com/Arkanoid

Absolutely! I loved playing that game so much! And indeed, most of the inspiration for the bonuses came from Arkanoid, trying to experience this feeling of getting the bonuses again.

Sharing to good and bad bonuses between us (the two players) definitely added a cherry on top of this experience though.

Re: Show HN: I made a web game called Almost Pong

#186
post #116
post #104

This is addicting! Make it a mobile app! (Should be simple with Unity) Create a launching website, add branding (keep it simple) And ad a daily challenge / and allow users to share it. 80% sure your game will grow fast in MAU

>Make it a mobile app! May I ask why? Like Wordle, this game seems perfect for the web browser. Not every game needs to be an app; virtually all mobile browsers allow you to shortcut a website to your phone's dashboard. Wordle demonstrates the general public is still perfectly happy to access a web based game. I also can't see need to rewrite it in a fully fledged game engine, such as Unity? That seems to me to add a…

Retention and engagement is much higher in mobile apps. Allowing you to get a much higher ARPU. Especially for games with In App Purchases.

Re: Show HN: I made a web game called Almost Pong

#187
post #116
post #104

This is addicting! Make it a mobile app! (Should be simple with Unity) Create a launching website, add branding (keep it simple) And ad a daily challenge / and allow users to share it. 80% sure your game will grow fast in MAU

>Make it a mobile app! May I ask why? Like Wordle, this game seems perfect for the web browser. Not every game needs to be an app; virtually all mobile browsers allow you to shortcut a website to your phone's dashboard. Wordle demonstrates the general public is still perfectly happy to access a web based game. I also can't see need to rewrite it in a fully fledged game engine, such as Unity? That seems to me to add a…

I was under the impression the game was built with a game engine thus allowing easy rollout to mobile without having to rewrite.

Re: Show HN: I made a web game called Almost Pong

#188
post #186
post #116

Earlier quoted context omitted.

>Make it a mobile app! May I ask why? Like Wordle, this game seems perfect for the web browser. Not every game needs to be an app; virtually all mobile browsers allow you to shortcut a website to your phone's dashboard. Wordle demonstrates the general public is still perfectly happy to access a web based game. I also can't see need to rewrite it in a fully fledged game engine, such as Unity? That seems to me to add a…

Retention and engagement is much higher in mobile apps. Allowing you to get a much higher ARPU. Especially for games with In App Purchases.

Why does it need to be monetised?
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