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Show HN: I'm 48 and finally learning how to be a game developer

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Re: Show HN: I'm 48 and finally learning how to be a game developer

#182
post #70

Earlier quoted context omitted.

I went with PaperMC after I found vanilla server lags. PaperMC is "built for speed" and it seems to work fine even with couple people playing. Additionally, I can write plugins for PaperMC which is the whole point of having the server in the first place (at least in our case).

We use PaperMC too. We've tried to implement GeyserMC so that his non-bedrock friends can join but so far, no love. I haven't had time to dig into why. Very cool that you can write plugins for your kid's server!

Yeah. When he was little younger he had trouble with navigation when flying Elytra between our distant bases. In particular he made a huge tower on a remote (4k blocks) mountain and we made gunpowder farm in the middle of an ocean (7k blocks away).

So I wrote a plugin where you can save your current location with a name and you get a small overlay that tells you where you are pointing -- ie. what is saved destination closest to where you are pointing and whether it is right or left of where you point and how far (1, 2 or 3 angle brackets ).

I am also working on couple other plugins.

Re: Show HN: I'm 48 and finally learning how to be a game developer

#183

Hey, looks like I'm not alone! I'm 49 and we (3 people, aged 30-49, with no prior gamedev experience) are working on an isometric sci-fi shooter-looter -- think Diablo meets Aliens: https://www.youtube.com/watch?v=eWN3l4LdTIA Also, 800 upvotes can't lie. I wonder, which part of the premise resonates with the HN crowd: "it's never too late" or "I always wanted to make games too"?

That looks pretty cool

Re: Show HN: I'm 48 and finally learning how to be a game developer

#184

Hey, looks like I'm not alone! I'm 49 and we (3 people, aged 30-49, with no prior gamedev experience) are working on an isometric sci-fi shooter-looter -- think Diablo meets Aliens: https://www.youtube.com/watch?v=eWN3l4LdTIA Also, 800 upvotes can't lie. I wonder, which part of the premise resonates with the HN crowd: "it's never too late" or "I always wanted to make games too"?

Same here, I'm 46 and now also working full time on my first real game. Going a bit slow so far, but I'm keeping at it!

Re: Show HN: I'm 48 and finally learning how to be a game developer

#187
@bananabat This is awesome, your write up put the biggest freaking smile on my face. Like you, it is something I've always wanted to do and put off, now 43 and still got to get back to my dream. I love that you've got your first game out, that is epic! - I'm off to go grab a copy, and I'm looking forward to seeing what you release next!

Re: Show HN: I'm 48 and finally learning how to be a game developer

#189
I think you might find these topics useful, especially Jonathan Blow's as he notes changes (we have more abstractions that take us away from gaming progamming which was easier before). https://news.ycombinator.com/item?id=25788317 https://news.ycombinator.com/item?id=29127098

One interesting note was that TempleOS which is called a religious OS had a Commadore64 structure and it was apparently easy to make games on it. You mentioned learning unity, the old game programmers would make ISA games that had no OS overhead, ran on all hardware that supported the instructions which happens less when the engines are abstractions that are designed to run on more abstractions like the OS, which of course costs performance, has more bugs, and basically filters your intentions, as well as every version of the engine, OS and other factors a game developer can't control will degrade their software through no fault of their own.

Check out this game made on TempleOS. https://scumgames.neocities.org/blazeitfgt.html

Re: Show HN: I'm 48 and finally learning how to be a game developer

#190
Congrats. Visual esthetic is very clean. The music is really nice as well, could be a programming background sound-track even.

I am, actually, in the same age category and have suddenly realized that I am super excited to understand, explore and (eventually) produce something that relies on 3D game engines. Not necessarily a game, but something leveraging the game/3D/ Meta/Multi/Omniverse tooling that is available for free/cheap. Watching Borderland game's creators explaining how the game is really produced on Unreal engine and knowing all the same tools are available to me for free is just mind-blowing.

Did you find any community on the web to hang out at with this new focus? I saw a couple (itch, etc) but I am curious if there are secret gems out there.

Also, I am curious if you leveraged any of the commercial tools that are targeted at pro-crowd but have free/cheap licenses? Something that is an overkill for your development needs but turned out to be a great return on (time/money) investment anyway. Unreal is that for me, so I am looking for other gems.

Ps. Yay, maple syrup :-)

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