Unsurprising, given that as far as anti-aliased fonts go, I long settled on Microsoft's Consolas.
But the game should include some bitmapped fonts like Terminus, which is what I'm using now.
It's so sharp at 2K, and looks befitting of a computer.
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Unsurprising, given that as far as anti-aliased fonts go, I long settled on Microsoft's Consolas.
But the game should include some bitmapped fonts like Terminus, which is what I'm using now.
It's so sharp at 2K, and looks befitting of a computer.
Fun game, my compliments to the creators.. there is one variable for me that makes it more difficult. Anti-aliasing. I turn it off on my display because I like sharp crisp fonts without blurred edges--and in fact, the higher resolution your display is, the less you need AA. Many "good" fonts are no longer hinted to fit to the raster grid, it is just assumed that you are using AA, period. What happens in that circumst…
Is it just me, or does it not appear to be working for anyone else? It just shows "You have chosen the winner" and none of the buttons seem to have an effect. Edit: Clicking 'Restart Tournament' seems to spawn a worker that pushes my CPU over 100%. Open source your code, perhaps?
I've created this small comparison web page for myself and my team.